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420°

“It hurts sales” – Dino Patti on Game Pass and turning down an 8-figure Stadia deal

As a player, Game Pass is incredible, but there’s no denying that services like it change your relationship with games. You’re much more likely to try things, but you’re also more likely to drop off if something doesn’t grab you straight away.

There’s a danger that subscription services could do to games what they did to music. Famously, Spotify changed how musicians implement their hooks, putting them closer to the start of the song to grab the listener – all to cater to a new, more impatient kind of customer. It wouldn’t be a huge leap to imagine something similar happening in games, which are often backed by data-driven business minds.

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Sonyslave3503d ago (Edited 503d ago )

Clickbait title he say it help and can see why it might hurt sales if your game if don’t make good first 10 minutes impressions.

In the interview, Patti states how the deal was good, but they also believe it may have hurt their sales by saying:

I also think it hurts sales. Because a lot of people just go in and try it, and they don't invest. If they don't like the first 10 minutes? That's it. Also, if you don't make the first 10 minutes amazing, maybe it's also a problem. I think [Game Pass] is okay. It's not my favorite. My favorite is the old premium model, where I sell you on some video, on big images and earn your $30. And then after that, I have to deliver. I don't need to get money out of you later."

SullysCigar503d ago

How is it clickbait, when the title says he said it "hurts sales" and you've literally just provided the quote: "I also think it hurts sales"?

Regardless, we already know Game Pass hurts sales from the official documentation available from the MS/ABK acquisition.

Obscure_Observer503d ago (Edited 503d ago )

"How is it clickbait, when the title says he said it "hurts sales" and you've literally just provided the quote: "I also think it hurts sales"?"

I think his game simply isn´t great enough for people to care and buy it.

Now, weren´t Thia developers celebrating 1 Million players on PS Plus a week ago?

I mean, how bad was for both Tchia and Stray developers to release their game day one on game subscription service like PS Plus?

Petebloodyonion503d ago

Keyword: I think
There is a huge difference between I think it hurt sales and It hurt sales.

SullysCigar502d ago

^ What a pointlessly pedantic take, Pete. How does one unequivocally PROVE that Game Pass hurt sales? Clearly it's his strong belief that's the case, or he wouldn't go on record and risk his reputation by saying that.

As I pointed out, Microsoft also 'thinks' Game Pass hurts sales, as shown by their internal documentation. They haven't shown any proof to make that claim, so should we doubt them too?

And @Obscure, I'm not even wasting my time with you, it's pointless, because you always leap for "Sony Too™" or blindingly obvious false equivalencies.

Obscure_Observer502d ago

@SullysCigar

"And @Obscure, I'm not even wasting my time with you, it's pointless, because you always leap for "Sony Too™" or blindingly obvious false equivalencies."

I knew you were on some bs. XD

It hurts sales on Gamepass but don´t hurt sales on PS Plus. Lmao!

The Wood502d ago

Sulky save your energy on that pro bono lead attorney. Even when their master say their sub system hurts games these simpletons will never use logic, they'll only use emotion

SullysCigar502d ago

^ LMAO @Obscure, now making up points that nobody said just for something off-topic to argue about...!

Pure deflection and yet to acknowledge Microsoft's official documents supporting exactly what this developer has said. I guess if you can't argue with facts, you just pretend you heard something different and argue that instead. Utter insanity.

Godmars290502d ago

@Obscure_Observer:
"It hurts sales on Gamepass but don´t hurt sales on PS Plus."

PS+ offers new games same day as retail release?

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potatoseal503d ago

Dude, that is not what clickbait is. It's what the man said and also, it's not being taken out of context either. He means that putting his game on gamepass hurt the game's sales. There is no other way to interpret what he said. It's NOT clickbait

lodossrage503d ago

Well, Microsoft themselves said the service hurts sales in open court.

https://www.ign.com/article...

So nobody should be shocked by what the dev is saying here. How this can be seen as clickbait is beyond me.

shinoff2183503d ago

It's the Xbox fan go to when it's something negative on it.

The Wood502d ago

Emotional damage. This logic isn't new or malicious but some will claim up fronts like they know what ms are paying. Sub services are probably better for indie games. I doubt they'll be too many triple A dod on gamespass but some can't understand why

DOMination-502d ago

I don't know why anyone would argue this point. Of course it hurts sales. The majority of players aren't going to buy games when they can get them for free with their sub. This isn't new or revolutionary information.

The important question we should be asking though is: do developers get paid the same (or more) by MS for having their game on their service to cover the loss in sales?

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Abracadabra503d ago (Edited 503d ago )

The game didn't get great reviews on Steam. 64% positive reviews. That also likely hurt sales.

Hofstaderman503d ago

Microsoft themselves officially stated GamePass cannabalizes sales. It was a raft of statements released as a bid to get the acquisition to the gate.

Never forget.

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Knushwood Butt503d ago

Im curious what the GP payment model is. From this article it sounds like there's some kind of engagement/performance based remuneration, rather than a single fixed payment based on some kind of pre-conceived worth. Otherwise the fist 10 minutes point wouldn't have any relevance.

Destiny1080503d ago

i think developers have three options, a once off payment, paid per download, engagement hours

Obscure_Observer503d ago

"Im curious what the GP payment model is."

The same as PS Plus, figure that out and you´ll get your answer.

ApocalypseShadow503d ago (Edited 503d ago )

Have you gotten your answer on why Microsoft said that game pass cannibalizes sales yet? The answer we already knew but the fans had to catch up on the fairly obvious platform sales results they were deflecting with that it's great value?

Not a great value to the developer. Unless paid handsomely.

Obscure_Observer502d ago

"Have you gotten your answer on why Microsoft said that game pass cannibalizes sales yet? The answer we already knew but the fans had to catch up on the fairly obvious platform sales results they were deflecting with that it's great value?"

Well, its a fact that Gamepass cannibalizes sales.

It´s also a fact that the company boasting historical record breaking sales is getting studios shutdown, taking less risks creating new and original IPs while investing big money in GaaS.

Chose you poison.

sinspirit502d ago

@Obscure

Sony has one minor lull of not having heaps of brand new IP's, and in fact has just released the first sequels to majorly successful new IP's that they made, and suddenly you pretend they stifle creativity. You know what you say doesn't matter until we see a historical pattern that negatively affects their games right? Do you find yourself avoiding historical evidence on the XBox side and ignoring real world results in consumers hands?

jznrpg502d ago

@Obscure you can downplay Sony all you want but the truth is Xbox is much worse with games than Sony has ever been and Xbox only chance is to take games away from others and call those their own but they would have been on Xbox anyway.

ApocalypseShadow502d ago (Edited 502d ago )

Millions of others and I did choose our poison. The company that has won many generations along side Nintendo. That has won many awards, has near unmatched studios compared to a company that has billions in dollars, but broke and bankrupt in creativity and management skills. And gets their games inducted into the hall of fame.

They're not perfect. But they are way better than the alternative. Are able to offer high fidelity VR when one of the richest companies on the planet broke their promise and could not.

Studio closings happen. It's what you do next that defines a company. Sony has shown again and again why they are market leader and not a pretender. It's why sales of that other, shady company can't compare and couldn't hide the truth. "I'll wait for it to be on game pass", hurts sales. We knew it. Microsoft knew it and admitted it because year on year, their sales are diminishing. We also haven't seen or played Sony's online games to judge them. But by history, they'd be better than what the competition offers. Similar to how online had to be paid and that shady company offered nothing for a decade. Sony jumps in with pay for online and offered games to play every month for subscribing that cost more than what you paid monthly. Case in point this months Plus game giveaways like Ratchet.

Keep trying. Keep defending. Keep deflecting. Sony is still better at it where it counts in offering games of high quality.

502d ago
TheEnigma313502d ago

you're so pathetic when it comes to MS

Chevalier502d ago (Edited 502d ago )

Boohoo my plastic box sucks so I will make up stuff about the company that broke the industry record in sales, games sales at 1.5 billion games sold and is set to do it again. Jeez cry a river. The facts prove you wrong on literally all accounts and you just roll on making up things and making new goalposts.

Its absolutely pathetic.

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solideagle503d ago

"When Playdead was initially looking for a publisher, Sony showed interest. The only issue was, the contract would have signed over ownership of the IP, giving PlayStation full control over the future of Limbo. Patti refused."

This is interesting. I think this shouldn't happen at all.

ocelot07502d ago

Agreed a bit scummy of them. I can understand hey we will publish it but we can't a exclusivity for this game. But hey we will publish but we want to own the IP as well.

Obscure_Observer502d ago

"When Playdead was initially looking for a publisher, Sony showed interest. The only issue was, the contract would have signed over ownership of the IP, giving PlayStation full control over the future of Limbo. Patti refused."

Just another Sony standard contract to taking away games from other platforms.

Knushwood Butt502d ago

^

Even if true, two wrongs don't make a right, but buying publishers is doing that at scale.

XiNatsuDragnel503d ago

That's true gp is harmful to developers in the long term tbh.

Oyvoc503d ago

So why do they sign up for it? It's not mandatory.

Melankolis503d ago

Not mandatory i agree, but at the same time, companies like Microsoft have power to dictate where the market goes. Smaller developers doesn't have enough intelligent on how to read the market, but want it or not, the market gets disrupted by subscription, that's the reality. That makes them willing to sign and at the same time, reluctant. The smaller developers, even when they said GP was good, they can't answer convincingly, more like "yeah GP is good but....", they're still unsure about it.

How i see it, subscription is still uncharted territory, it's beginning to shape once MS/Sony make a profit from it and to prove that business model is sustainable for all stakeholders.

jznrpg502d ago (Edited 502d ago )

Not all Devs have a lot of experience with gamepass and I’m sure MS made it sound great for them. Sometimes you have to learn the hard way,

Abracadabra503d ago (Edited 503d ago )

The game has 64% positive reviews on Steam.
Gamepass likely hurts sales... but if they don't have a good game, that will also hurt sales, specially for a indie title.
There are countless good indie games on Steam, that weren't on Gamepass, have lousy sales.

Immagaiden503d ago

The whole reason Microsoft even adopted the day one release on Game Pass was because a lot of their first party games didn’t sell well

Who actually expects this service to increase sales when Microsoft themselves admitted it doesn’t

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140°

Nintendo To Go In 'Different Direction' To Current AI Trends, Says Miyamoto

Music to our ears.

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Jin_Sakai8h ago

“There is a lot of talk about A.I., for example. When that happens, everyone starts to go in the same direction, but that is where Nintendo would rather go in a different direction."

Good on Nintendo for not chasing the next big thing.

Aussiesummer4h ago

Well nintendo has always been about innovation so I'm not surprised.

KyRo2h ago

Always? I feel the last time off the top of my head that they were innovative was the 3DS/Wii era. They are very successful at what they do but I wouldn't say they are as innovative as they used to be.

Venoxn4g1h ago

Well, in my opinion they have popularised hybrid console which is the Switch

KyRo34m ago(Edited 34m ago)

Your opinion is correct. There's no denying Nintendo's influence on the handheld market that's paved the way for the ROG, Steam Deck, MSI Claw etc but apart from the dock to get a small jump in power, it wasn't really revolutionary, even back when it launched. It was a more refined concept of the Wii U which again wasn't new or groundbreaking back then either.

badz1493h ago

LOL simply because they don't want to invest in it and stick to their outdated approach. See the next pokemon game on Switch 2 will look like something that should come out during the PS3 gen

Profchaos1h ago(Edited 1h ago)

So a custom art style vs GTA trilogy style mistakes through their games

I'll take the art style thanks

WolfSeed3h ago(Edited 3h ago)

Translation: We'll wait until it's cheaper.

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70°

Don't Nod Developing 2 Unannounced Projects for Release Before End of 2027

Don't Nod has confirmed Banishers and Jusant did not meet expectations, as the company has two unannounced projects in the works.

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Relientk772d ago

Hopefully Vampyr 2 is one of those games. I wish they would make a Remember Me 2, but I know that's a pipe dream

smashman981d 10h ago

People really gotta start paying attention to these guys Vampyr and Banishers is so good.

50°

Review: Sumerian Six is a worthy, if unoriginal, real-time stealth tactics game - Entertainium

Unashamedly derived from the work of Mimimi Games, Sumerian Six adds weirdness to World War II.

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