360°

Redfall Developer Has Already Started Work on Its Next Game

Arkane Studios is thinking ahead and focusing on its next AAA game, which might add to the controversy surrounding Redfall's disappointing launch.

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Vengeance1138769d ago

Will any lessons be learned at all from their last colossal failure? Probably not. Arkane may as well be a brand new developer as they now must prove their worth all over again from scratch. What reason does anyone have to hype your next title?

Sciurus_vulgaris769d ago

Arkane is actually two Studios, Arkane Lyon and Arkane Austin. Arkane Lyon developed Dishonoured and Deathloop. Arkane Austin is the developer of Prey (2017) and Redfall. I very much enjoyed Prey (2017) despite it technical issues the level design was great, so it sad to see the studio drop off so much from game-to-game.

Vengeance1138769d ago

Yes, i'm aware it's 2 studios, but unlike before, just having the name Arkane won't instantly instill confidence in whatever project they may be making. Now it will be shrouded in heavy doubt and uncertainty that they are capable of producing a solid product so they may as well be a brand new studio out to prove themselves.

-Foxtrot769d ago

The issue is this game has hurt Arkane as a whole. Even though like you’ve said we have Arkane Austin and Lyon people will still generalise them as “Arkane”.

I mean we know, but people outside of the gaming knowledge bubble won’t and I bet you any money when Arkane Lyon announce their next game people will refer to Redfall as their last failure even though they didn’t do it

Mr Pumblechook768d ago

Hopefully it's full into development of Redfall 2.

The first Assassin's Creed game had a great concept but was a little underwhelming to play, but Assassin's Creed II took those ideas and turned them into a brilliant sequel. So RF2 could capitalise on the great ideas of the original Redfall and truly become the Last of Us Factions alternative that the Xbox community has been secretly needing.

Concertoine768d ago (Edited 768d ago )

@Mr Pumblechook

You’d be crazy to think that’s what they should do. This game and IP are DOA, no one wants to play a crappy loot shooter in 2023. This is the first Series X exclusive game aside from Flight Sim, and it looks and runs (30 fps) like a game from 10 years ago. Arkane should be making the games that have made them a name. Not trying to make all the unappealing aspects of this game appealing in another multimillion dollar gamble on Redfall 2…

C4rnos768d ago

Also important to note the key creatives involved in Prey, you had a soundtrack composed by Mick Gordon, and writing assisted by the likes of Chris Avellone- and since Prey, the founder of Arkane; Raphael Colantonio had left too. these are all variables that could have a lot to do with how Redfall turned out overall, most games are only good as the *team* of talent behind them and i get the idea Arkane Austin is all at sea with that reality currently.

This news just shows they have to adapt on the fly, game development never really stops and Microsoft certainly won't be slowing things down for them.

FinalFantasyFanatic767d ago (Edited 767d ago )

I guess I like Arkane Lyon best then, I really didn't like Prey and Redfall came out half-baked, not a fan of Arkane Austin.

@mr Pumblechook,
Who would ask for a Redfall 2 after the disaster we just got?

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TreMillz768d ago

Prove their worth? So they released A bad game amongst their excellent portfolio and they have to start from scratch 😂

Vengeance1138768d ago

Excellent portfolio? You mean Prey in 2017 and Redfall? 1 mediocre game with a ton of technical issues and 1 massive disaster with design issues? Yeah they really do need to prove themselves.

TreMillz768d ago

Yea excellent portfolio, dishonored 89, D2 88, Prey 80, D2: Doto 84, deathloop 88, and now redfall with 56...so yea 1 bad game

SullysCigar768d ago

You're only as good as your last piece of work. Ability and reliability aren't constants, they're highly variable.

If a developer makes 10 crap games in a row, but then puts out GOTY, did they just get lucky? No, they grew their ability. If a developer puts out good games, but then a dud, you have to question what went wrong - how did they 'unlearn' their trade?

Look at Rare. One of the best developers back in the day, but key talent left, leaving it Rare in name only. Talent can fluctuate up AND down, especially for a company. That's why we should take each game on it's own merit and avoid too much hype or negativity until we see the finished product.

Christopher768d ago

How about we just stop hyping games in general?

Vengeance1138768d ago

Stop getting excited for upcoming games? May as well just stop gaming altogether. Lets all be robots with no emotion.

TheEnigma313768d ago

nah. How about they stop making trash and expecting to bamboozle the fans.

Christopher768d ago

Being ecited and hyping a game are two different things. I'm excited about plenty of games, but you don't see me calling anything GotY contender or taking about how much it's going to sell or how well it will review.

bunt-custardly768d ago

How about gaming media/publishers stop hyping games in general?

FTFY.

Christopher768d ago

Everyone. Let's not act like it's only the journalists doing it.

FinalFantasyFanatic767d ago

I haven't been able to get hyped for a video game in years, these days, I just excited wait until after a game is released to see if it's worth my time/money.

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thesoftware730768d ago

So a company makes a bunch of significant renowned games and then makes one bad one, and the logic is, "They have to start from scratch"...

Right before Redfall they released a game that got 9-10s.

Vengeance1138768d ago

Falling into the trap like others thinking that this is the same Deathloop and Dishonored team? Its not. Entirely different studio that just happens to share the name of Arkane, a studio that doesn't look to have much talent.

Moegooner768d ago (Edited 768d ago )

There's a difference between a bad game and an incomplete one.

FinalFantasyFanatic767d ago

@Vengeance1138,
Looking at each team's games, yeah, one of those teams is clearly not as talented as the other.

343_Guilty_Spark768d ago

Yeah the same lessons they learned from all their previous hits. How do you jump all the way to they must prove themselves all over when they have had nothing but hits. Redfall is the only miss I can think of.

Vengeance1138768d ago

Nothing but hits when they only made 2 games? Prey and Redfall? Huh?

Asplundh768d ago

He says "Arkane" in his first comment and now he's playing like he meant Arkane Austin after someone pointed out it's two studios.

AmUnRa768d ago

So they not commited to fix (kind off) Redfall first? And then start a new project?
Cause when they only bring the game to 60fps it will have an impact on the rest of the game, they must fix that problem to...Ore have they give it up to fix Redfall?

Christopher768d ago

Very rarely is the full development team used to continue support and fix a post-release title, especially one without any DLC plans.

Your writers, artists, and most designers aren't going to work on fixes, they'll move on to the next game.

FinalFantasyFanatic767d ago

I can't think of many games where the developers have committed themselves to fixing major issues with their games over a long time, it's more common for developers to dump their games after release, even if they only have minor issues. So many games with minor issues that could have gone from good to great with a bit more aftercare.

+ Show (4) more repliesLast reply 767d ago
closed_account769d ago

Churn 'em out, that's the Gamepass way!

-Foxtrot769d ago

Good

Leave Redfall behind

Take the loss and move on

Christopher768d ago

I mean, I wouldn't mind an update that allowed us to mix and match skill trees for SP. It can be improved to be more enjoyable at least before left in the dust.

VersusDMC768d ago

They can't leave it behind. They sold season passes. And deluxe editions that included season pass.

And since the game is still 70...i doubt they are about to start handing out refunds.

isarai769d ago

There's really nothing worth saving here. Even if you get rid of all bugs the game itself just isn't very good. Overhaul the AI and allow co-op progress and you'll at least have.... something but it just doesn't seem worth the effort.

jznrpg768d ago

They said they would continue to work on Redfall and create content for it like a live service game right before launch but now will they ditch it and basically go back on what they said? That could get ugly.

phoenixwing768d ago

I feel bad for anyone who bought it which is probably very few people considering it's on gamepass. However if I were a dev I'd want to focus on the next project asap instead of polishing something that won't get much better in the end.

jznrpg768d ago

I get that but they made promises and if they don’t deliver 60fps and some more content they probably get some lawsuits if not already.

Christopher768d ago

It's not a live service game. They said they would support it, which typically means patches and ensuring the network works properly.

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280°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

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title should match the source article, don't make up your own. Remove Marathon, thats for the original, 2026 is the one
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darthv727h ago
Jin_Sakai4h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot8h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK6h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack4h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro7h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv727h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro3h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac9m ago

$10 says it'll have the stolen artwork on it lolol

dveio7h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto6h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack4h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

6h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

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HyperMoused5d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19925d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

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RaidenBlack7d ago

NOooooooooooooooooooooo....... ..............

mkis0076d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.