360°

Redfall Developer Has Already Started Work on Its Next Game

Arkane Studios is thinking ahead and focusing on its next AAA game, which might add to the controversy surrounding Redfall's disappointing launch.

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gamerant.com
Vengeance1138769d ago

Will any lessons be learned at all from their last colossal failure? Probably not. Arkane may as well be a brand new developer as they now must prove their worth all over again from scratch. What reason does anyone have to hype your next title?

Sciurus_vulgaris768d ago

Arkane is actually two Studios, Arkane Lyon and Arkane Austin. Arkane Lyon developed Dishonoured and Deathloop. Arkane Austin is the developer of Prey (2017) and Redfall. I very much enjoyed Prey (2017) despite it technical issues the level design was great, so it sad to see the studio drop off so much from game-to-game.

Vengeance1138768d ago

Yes, i'm aware it's 2 studios, but unlike before, just having the name Arkane won't instantly instill confidence in whatever project they may be making. Now it will be shrouded in heavy doubt and uncertainty that they are capable of producing a solid product so they may as well be a brand new studio out to prove themselves.

-Foxtrot768d ago

The issue is this game has hurt Arkane as a whole. Even though like you’ve said we have Arkane Austin and Lyon people will still generalise them as “Arkane”.

I mean we know, but people outside of the gaming knowledge bubble won’t and I bet you any money when Arkane Lyon announce their next game people will refer to Redfall as their last failure even though they didn’t do it

Mr Pumblechook768d ago

Hopefully it's full into development of Redfall 2.

The first Assassin's Creed game had a great concept but was a little underwhelming to play, but Assassin's Creed II took those ideas and turned them into a brilliant sequel. So RF2 could capitalise on the great ideas of the original Redfall and truly become the Last of Us Factions alternative that the Xbox community has been secretly needing.

Concertoine767d ago (Edited 767d ago )

@Mr Pumblechook

You’d be crazy to think that’s what they should do. This game and IP are DOA, no one wants to play a crappy loot shooter in 2023. This is the first Series X exclusive game aside from Flight Sim, and it looks and runs (30 fps) like a game from 10 years ago. Arkane should be making the games that have made them a name. Not trying to make all the unappealing aspects of this game appealing in another multimillion dollar gamble on Redfall 2…

C4rnos767d ago

Also important to note the key creatives involved in Prey, you had a soundtrack composed by Mick Gordon, and writing assisted by the likes of Chris Avellone- and since Prey, the founder of Arkane; Raphael Colantonio had left too. these are all variables that could have a lot to do with how Redfall turned out overall, most games are only good as the *team* of talent behind them and i get the idea Arkane Austin is all at sea with that reality currently.

This news just shows they have to adapt on the fly, game development never really stops and Microsoft certainly won't be slowing things down for them.

FinalFantasyFanatic767d ago (Edited 767d ago )

I guess I like Arkane Lyon best then, I really didn't like Prey and Redfall came out half-baked, not a fan of Arkane Austin.

@mr Pumblechook,
Who would ask for a Redfall 2 after the disaster we just got?

+ Show (3) more repliesLast reply 767d ago
TreMillz768d ago

Prove their worth? So they released A bad game amongst their excellent portfolio and they have to start from scratch 😂

Vengeance1138768d ago

Excellent portfolio? You mean Prey in 2017 and Redfall? 1 mediocre game with a ton of technical issues and 1 massive disaster with design issues? Yeah they really do need to prove themselves.

TreMillz768d ago

Yea excellent portfolio, dishonored 89, D2 88, Prey 80, D2: Doto 84, deathloop 88, and now redfall with 56...so yea 1 bad game

SullysCigar768d ago

You're only as good as your last piece of work. Ability and reliability aren't constants, they're highly variable.

If a developer makes 10 crap games in a row, but then puts out GOTY, did they just get lucky? No, they grew their ability. If a developer puts out good games, but then a dud, you have to question what went wrong - how did they 'unlearn' their trade?

Look at Rare. One of the best developers back in the day, but key talent left, leaving it Rare in name only. Talent can fluctuate up AND down, especially for a company. That's why we should take each game on it's own merit and avoid too much hype or negativity until we see the finished product.

Christopher768d ago

How about we just stop hyping games in general?

Vengeance1138768d ago

Stop getting excited for upcoming games? May as well just stop gaming altogether. Lets all be robots with no emotion.

TheEnigma313768d ago

nah. How about they stop making trash and expecting to bamboozle the fans.

Christopher768d ago

Being ecited and hyping a game are two different things. I'm excited about plenty of games, but you don't see me calling anything GotY contender or taking about how much it's going to sell or how well it will review.

bunt-custardly768d ago

How about gaming media/publishers stop hyping games in general?

FTFY.

Christopher767d ago

Everyone. Let's not act like it's only the journalists doing it.

FinalFantasyFanatic767d ago

I haven't been able to get hyped for a video game in years, these days, I just excited wait until after a game is released to see if it's worth my time/money.

+ Show (3) more repliesLast reply 767d ago
thesoftware730768d ago

So a company makes a bunch of significant renowned games and then makes one bad one, and the logic is, "They have to start from scratch"...

Right before Redfall they released a game that got 9-10s.

Vengeance1138768d ago

Falling into the trap like others thinking that this is the same Deathloop and Dishonored team? Its not. Entirely different studio that just happens to share the name of Arkane, a studio that doesn't look to have much talent.

Moegooner768d ago (Edited 768d ago )

There's a difference between a bad game and an incomplete one.

FinalFantasyFanatic767d ago

@Vengeance1138,
Looking at each team's games, yeah, one of those teams is clearly not as talented as the other.

343_Guilty_Spark768d ago

Yeah the same lessons they learned from all their previous hits. How do you jump all the way to they must prove themselves all over when they have had nothing but hits. Redfall is the only miss I can think of.

Vengeance1138767d ago

Nothing but hits when they only made 2 games? Prey and Redfall? Huh?

Asplundh767d ago

He says "Arkane" in his first comment and now he's playing like he meant Arkane Austin after someone pointed out it's two studios.

AmUnRa767d ago

So they not commited to fix (kind off) Redfall first? And then start a new project?
Cause when they only bring the game to 60fps it will have an impact on the rest of the game, they must fix that problem to...Ore have they give it up to fix Redfall?

Christopher767d ago

Very rarely is the full development team used to continue support and fix a post-release title, especially one without any DLC plans.

Your writers, artists, and most designers aren't going to work on fixes, they'll move on to the next game.

FinalFantasyFanatic767d ago

I can't think of many games where the developers have committed themselves to fixing major issues with their games over a long time, it's more common for developers to dump their games after release, even if they only have minor issues. So many games with minor issues that could have gone from good to great with a bit more aftercare.

+ Show (4) more repliesLast reply 767d ago
closed_account769d ago

Churn 'em out, that's the Gamepass way!

-Foxtrot768d ago

Good

Leave Redfall behind

Take the loss and move on

Christopher767d ago

I mean, I wouldn't mind an update that allowed us to mix and match skill trees for SP. It can be improved to be more enjoyable at least before left in the dust.

VersusDMC767d ago

They can't leave it behind. They sold season passes. And deluxe editions that included season pass.

And since the game is still 70...i doubt they are about to start handing out refunds.

isarai768d ago

There's really nothing worth saving here. Even if you get rid of all bugs the game itself just isn't very good. Overhaul the AI and allow co-op progress and you'll at least have.... something but it just doesn't seem worth the effort.

jznrpg768d ago

They said they would continue to work on Redfall and create content for it like a live service game right before launch but now will they ditch it and basically go back on what they said? That could get ugly.

phoenixwing768d ago

I feel bad for anyone who bought it which is probably very few people considering it's on gamepass. However if I were a dev I'd want to focus on the next project asap instead of polishing something that won't get much better in the end.

jznrpg768d ago

I get that but they made promises and if they don’t deliver 60fps and some more content they probably get some lawsuits if not already.

Christopher767d ago

It's not a live service game. They said they would support it, which typically means patches and ensuring the network works properly.

Show all comments (61)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack6d ago

NOooooooooooooooooooooo....... ..............

mkis0075d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai6d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack6d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga6d ago (Edited 6d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos6d ago

Sony's not paying the price its workers are.

z2g6d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh5d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg6d ago

People needed to buy the first game! And not at 20$

neutralgamer19926d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole5d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog6d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 5d ago
-Foxtrot6d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT6d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel16d ago (Edited 6d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog6d ago (Edited 6d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel15d ago (Edited 5d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

6d ago
Obscure_Observer6d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing696d ago

Jim Ryan got fir—err I mean, retired.

anast6d ago

Jimmy followed Phil's advice.

6d ago
raWfodog6d ago (Edited 6d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot6d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog5d ago (Edited 5d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate916d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly476d ago (Edited 6d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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