Plagued with bland missions, boneheaded enemies, and repeated technical problems, Redfall is a bafflingly bad time across the board.
Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."
Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.
Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.
What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?
Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.
Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
The reviews on Steam are being brutal as well. What a disappointment Arkane
Should have delayed the game for another year
Was this game always supposed to be a 4-player open sanbox co-op game from it's inception?
Or when MS announced it's desire to purchase Zenimax in 2020, did they have a say in forcing this game to be made with a "good for gamepass" mindset to it's overall mechanics and design?
Did they take all the skills for a single character in a single player game and spread them out over 4 choosable characters in a multiplaer co-op game? I mean MS certainly told the development team to scratch the PS5 version. What else did MS ask them to do?
I have a feeling there is a lot more to this story. Arcane are better than this. Something strange happened imo.
Arkane needs to learn from this.
ouch! IGN usually is lenient