120°

Exciting PSVR 2 Games Coming Soon

Looking to keep up to date on all the PSVR 2 games coming soon? Here's every title that's mentioned a PSVR 2 release.

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SullysCigar215d ago

The release schedule is looking way more regular than the original PSVR at this stage. Firewall Ultra is looking awesome running in Unreal Engine 5 and being packed with unique features, so hopefully it turns out great like the first game was.

Neonridr215d ago

most of the list is very vague with only a 2023 release date given. Only 5 titles actually have a date. Hard to say that these are coming "soon".

But more games is never a bad thing, and I will welcome more to play on my headset.

Babadook7215d ago (Edited 215d ago )

4 titles in May (Humanity is a must buy for me) and 1 in June. 29 more at some point this year. That's quite a bit. And I personally am not hurting for content because the launch was so stacked.

Neonridr214d ago

for sure, I was just saying "coming soon" is a bit misleading. If they don't have a release date by now, good chance they aren't coming until the 2nd half of 2023.

Viljong215d ago

93 games are announced and coming soon

PapaBop215d ago

Seriously though, I'm still scratching my head how Sony haven't managed to convince Valve to bring Alyx over, it's easily the most mind blowing VR experience to date and would be a real treat playing it on the PSVR 2.

Babadook7215d ago

Yeah. I thought it would be announced by now.

slayernz215d ago

something like that could be a major announcement for a state of play....one coming up in may i read somewhere so fingers crossed!

Forbidden_Darkness214d ago

Half Life: Alyx alone will push me way over the edge to get a PSVR2.

philm87214d ago

In the bag for a Playstation Experience announcement.

philm87214d ago

I reckon there will be an Astrobot announcement at some point as well. No way Sony are going to drop that.

50°

PSVR 2 Trophies: Barbaria

Combat/builder mashup Barbaria is now available for PSVR 2, and here are all 30 trophies that can be unlocked.

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120°

VR is the Leader in Gaming Innovation

With the flatscreen videogames feeling ever more stagnant, is VR becoming the leader in modern gaming innovation?

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RhinoGamer8823h ago

But no one is buying enough of the games to generate the required profit for game publishers. :-(

crazyCoconuts22h ago

Give it time. Flat screens will be antiquated at some point

mkis00720h ago

Its amazing there are people who fail to see that we are always improving. I mean do they not know where we were 200, 100, 50 , 25, 10 years ago?

JackBNimble18h ago

Maybe when they start making AAA games for VR it might start selling better.
There definitely needs to be a better library to entice me in spending $750cnd on a psvr2. I already did that with psvr and was expecting sony to show a little more love for it .... but nope. Not falling for it this time.

mkis00722h ago(Edited 22h ago)

Think of early video games to what they are now. As long as it isn't abandoned it has no where to go but up. Technology is again the limiting factor, but compared to the regular games VR has a lot more room to improve by orders of magnitude.

Crows9021h ago(Edited 21h ago)

Only because its a separate peripheral. If VR came with every console purchase youd bet more people would adobt.

Imagine if Sony gave a servicable VR headset with the ps6. Then at the same time released the psvr3. The console headset would maybe be made to play only a set of VR titles. Maybe last gen VR titles. While the psvr3 would give players access to current gen VR titles.

JackBNimble18h ago(Edited 17h ago)

That would be a very expensive package, and if they tried to bundle like they did with kenect , it would fail on price alone.

Babadook718h ago(Edited 18h ago)

“But no one is buying enough of the games to generate the required profit for game publishers.”

I don’t think that’s true. The games themselves are selling very well. It’s just that the cost of entry for customers to buy into the ecosystem is high for most.

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mkis00720h ago(Edited 20h ago)

I mean to my eyes regular gaming just has evolutions left. Everything boils down to what we already have a primitive version of; ai, physics, raytracing. For VR we have just scraped the surface, we are at pong level right now. We only have head and hand tracking mainstream so far.

AR is more likely to be the future main tech but VR will always have a place in the home. Idk if it will ever be possible, but a full body VR experience where you can walk without moving is the end game for me. Perhaps full dive isnt just a fantasy, but even I can't go THAT far.

ApocalypseShadow19h ago(Edited 19h ago)

VR is great. It's more immersive than any flat game can be. But, we don't need to trash flat games to uplift VR games. Article says flat gaming has hit a dead end. But there's always more to improve there as well as VR gaming.

I was just as jaded by how nothing seems improve in gaming. The same fighting games, the same red barrels, the same stupid AI. I was almost done after playing for over 40 years of gaming. Then I got VR. VR made me feel like a kid again. Everything was new. I wanted to try all types of VR games. Found many great titles.

But, it reinvigorated my love of gaming too. Games like Ghost of Tsushima took gaming for me to the next level beyond great games like Onimusha. Or reflux 5 getting a great Spider-Man game story and all. Horizon went way beyond what Guerilla Games did with Killzone. Retro games became that much more fun again. Arcade and old school console games.

But VR does have a long way to go. It'll be years before we get to the point where modern gaming is now. But the journey is just as fun until we get there. Can't wait to see the more advanced VR games with more physics, AI, objects on-screen, etc. Just like what's happening in flat gaming.

Can't wait for VR to hit that Ghost of Tsushima and Spider-Man moment in VR. VR is innovative. But flat gaming can still surprise us. Even peripherals like Dual Sense brought unexpected surprises. Even though 3D sound does have its impressive origins in VR that PS5 and Xbox series enjoy now.

generic-user-name19h ago

I've definitely lost a lot of interest in traditional gaming since I started playing on PSVR1 and PSVR2. Big names like Spiderman 2 pull me back of course and I'll probably never give it up entirely, but since playing Firewall Zero Hour I find it difficult to enjoy 'flat' FPS games and online games in general. Playing online in VR makes you feel like you're actually hanging out with people, for me anyway.

The problem with VR, or PSVR2 at least so far, is that Sony aren't fully committing. They'll buy Nixxes to port games to PC but why haven't they got a dedicated team to make VR updates for their games? If Capcom can bring RE7/8/4 to PSVR, why can't Sony bring Uncharted/TLOU/GoW? There's a modder on PC called PreyDog who makes VR mods for PC games single handedly, why can't Sony manage this? They also need to be doing everything in their power to get GTA V/RDR2/GTA VI running on PSVR2. Any of those would move headsets.

Storm2317h ago

I'm jealous. I think I would really enjoy VR but I get motion sickness and just can't really do it.

poppatron12h ago

Oh man, I feel so so sorry for you. Lots of games have loads of additional comfort options to make it a little gentler, they use vignetting and teleportation locomotion instead of smooth which really helps people. From what I hear you can build up a tolerance. But it’s an awful lot of cash to lay out if you don’t develop one

Storm231h ago

Yeah. I bought PSVR1 and some games I did ok but most I did not. I have heard PSVR2 is better but as you said, that's a lot of cash to find out I still can't do it. Too bad. I really want to play quite a few VR games.

Inverno18h ago

Can we really call it innovative when VR has been around longer than in the last decade? It's been improved, hardware always is. But I think, for games at least, and really anything with software being what drives the hardware, that innovation must be done within the software itself. The VITA had a lot of neat features that went mostly ignored later in its life. The DS4 touch pad and speaker were underutilized, I don't think I've played a single Nintendo made game that uses the touch screen for anything unique in any of their games. Hardware becomes a gimmick if devs don't wanna use it.