With Final Fantasy XVI committing fully to fast-paced action gameplay, it may finally be time for a new remake series of a classic Capcom franchise: Devil May Cry. As the franchise that essentially originated the particular style of 3D action combat that the upcoming Final Fantasy is making heavy use of, Devil May Cry could very well be due for a remake, or even a series of remakes, to address certain flaws and more dated aspects of its classic games, similarly to the popular modern remakes for Capcom's Resident Evil series.
Gameinformer : We spoke to Final Fantasy XVI producer Naoki Yoshida about the game's in-development PC version.
Ending made me cry, but the game was not very good besides the awesome character designs. No sense of discovery and exploration, no RPG progression/systems. Was just a linear action game
I get tired of the same hash about this game. It’s a really good title. Most the people complaining are not the ones who played it. “It’s not a true JRPG”, got it.. it’s an action RPG and does it well. Gameplay was fun, and the story was arguably probably one of finest I’ve seen in a while in a Final Fantasy title.. nothing really bad whatsoever.
Some side missions may have gotten a little redundant like other Final Fantasy games. But it’s a fine piece in my collection of games.
Well I hope this does well on the PC so we can see more content in the future.. I hope they optimize it well.. some of the other titles that PlayStation games release don’t play well and are buggy and hopefully that’s not the case with this game.
The best thing about the PC version will be a mod that gets rid of that disgusting purple filter that happens after a certain point in the story, and never goes away. Ruined the entire atmosphere of the game.
Game Informer: "We spoke to Final Fantasy XVI producer Naoki Yoshida and DLC director Takeo Kujiraoka about the upcoming Leviathan DLC."
Ffxvi was so disappointing with how easy combat was. I can literally press one button to win nearly every single fight including bosses.
Omega was maybe the boss fight in the entire game. I’m hoping this will blow it out of the water.
Everyone always says that longer is better when it comes to games, but is that really true? Does the addition of time always add more value?
I'll be honest the shorter games typically don't get day one purchases from me. Some I will but it's gotta be next level. So you want my 60 70 dollars don't throw to many 6 to 8 hour games at me.
Game writers want shorter games to make their jobs easier.
The rest of us have different tastes in games. My 5 favorite games of all time are Dark Souls 3, Bloodborne, RDR2, CP2077, Last of Us II, and BG3. These are all mostly long games and the fun to be had is through the roof.
Back in Cyberpunk again after a run through Elden Ring and Skyrim before that.
With Stardew Valley 1.6 coming out soon I'll be hitting 1k hours in it as well. I like some short pallet cleansers like Returnal or Pacific Drive but they are just quick hits between replays of immersive titles or for long work weeks.
“Everyone always says that longer is better when it comes to games”
100% not true. The majority of people don’t finish games, and “short” games continue to sell. I think the gaming audience has long moved past the dollar per hour fallacy.
How can combat from one franchise be proof for a subjective opinion on another?
why in the hell would we need a remake of devil may cry when devil may cry 5 was great? We just need devil may cry 6 ; not a remake, enough with the remakes
I'd much prefer we get new games that have such combat. Enough with the remakes. At least move forward if you want more of the same series
No remakes. The next installment of DMC would suffice.
Why not a sequel? Why do we run to "needs a Remake" all the time now. I'd rather have the original and then a brand new entry instead of the original and the original but remade.