Experience the music of Starfield performed by the LA Phil as part of The Game Awards 10-Year Concert
Bethesda’s space opera Starfield, famously cancelled on the PS5 after Microsoft’s multi-billion-dollar acquisition of the publisher, could still release on Sony’s console in the future.
Speaking with reporter Destin Legarie, Xbox bigwig Phil Spencer was asked if the intergalactic RPG would be “staying put for the time being”.
Starfield was strongly hyped as a triple-A exclusive that could drive Xbox Series console sales. Since Microsoft announced that four of its games would tentatively release on other platforms, there's been speculation about whether Xbox would fully embrace third-party status. Starfield's potential release on other platforms has become a barometer, a key indicator, on whether Xbox will go completely third-party.
Whilst there have been other games announced as coming to PlayStation and Nintendo, the most extreme in the Xbox creator community have always held on to the notion that Starfield would remain exclusive. Now the final barrier has been removed, Phil Spencer head of Microsoft gaming has refused to agree that Starfield, its flagship title, will remain exclusive.
Seeing Zenimax and Activition-Blizzard games remain multiplat post-acquisition is being made such a big deal.
These games would have been on ps regardless.
I'll be fully convinced once I see legacy first party games like Halo, Gears, fable and co. cross over
Either way, they're all coming to PC just like PS games. I'm a happy gamer.
Getting closer and closer to all games one platform. Slowly but surely.
“ 'Keeping Games Off Other Platforms Is Not the Path for Us’”
Of course not because that is not how third-party publishing works. This isn’t new. Xbox is reinventing the wheel and getting praised for it by the usual fanboys.
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical limitations.
I wonder If it was the technical limitations that made them leave out anything fun as well.
Seems like it was an effort issue, same with the loading screens. It's a travesty for such a big publisher to accept it.
A former Starfield developer has stated that the industry has found itself moving away from big games due to fan fatigue.
I avoid them. But there's still an audience that's happy to spend that amount of time playing a game.
Time flies when you're having fun but when it feels like a chore. No thanks.
Stop padding the games with grindy stuff then maybe people will be happy to spend time doing the fun stuff.
I am pretty sure I invested more than 100 hours to beat Dragon Age Inquisition and almost all that to finish Metaphor Refantazio, I felt like an orphan when I beat both, had a ton of fun. That said, I rushed as much as I could in quite a few games that lasted 50 hours or less because I coudn't bear to play more. Tons of padding. The game just have to be fun and with great stories. That's it
I don't mind long games, I just don't care for the ones which are only long because they've padded their games with the same repetitive padding and it's super obvious.
Wrong, were tired of 100hrs of filler and low effort fetch quests and 500 useless collectibles with little to no reward. Anyone would be ecstatic to have 100hrs of gripping side quests and interesting stories, but you stopped delivering on that.
I don't mind throwing long hours into a game. As long as it has a great story, fun to play, great characters. Last game I threw 100 plus hours into was AC Odyssey. I don't have much time to throw in that type of hours into a game my back log is too long plus work interferes with gaming. There are fans out there who love 100+ hrs there are people who still believe in getting every bang for your buck. $80-90 for a new game that is short is pointless and can piss people off.
I’d rather get a real walkthrough. Like a first 15-30 minutes on YouTube or something.
Why is everything in 10s lately 🤣