Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
For a game which was 15 to 20 years to what Bethesda wanted to do for a long time and for them to do such a poor job of it it's just next level disappointment
Can't fly your ships loading screens everywhere a broken game map a very boring story way too much AI generated content
It probably wasn’t running well with bigger spaces/connected areas and they had to zone off areas for better performance. The cause of that could be design choices, engine etc. That would be my guess.
I strongly believe Bethesda's Creation Engine is just completely exhausted.
I always think of it as it is with Internet speed - you can plug in Ethernet cables, do some router adjustments, keep it up-to-date or even change DNS servers for a better ping.
And it works.
But eventually, no matter what else you do, you just can't increase the actual speed available on your connection.
You then need a better or a new one to go further.
Starfield won't be the promoted "game of a generation". It ain't even now.
Game engine dated as the ideas behind the game ... milking the sheeps that buy anything bethesda decides to drop in the toilet !
If the world has to be how it is because they wanted you to be able to simulate 10,000 potatoes at a time then they did a bad job making a game.
They didn't make engine choices based on gameplay they made them for some strange ego.