CG writes: Take a look at this rather dark and foggy look at the new Cyberpunk 2077 overdrive mode which improves the ray tracing effects dramatically. We run the game using 4K but the game set to DLSS auto with AI upscaling will lower that down considerably. That said, all other settings are pretty much maxed out to at the very lest Ultra. We’re using a pretty much top-spec consumer PC, RTX 4090, i5 13600K CPU, 32GB RAM, Windows 11, etc. Also take note that we’re recording 130K bitrate 4K using Nvidia Shadowplay. Either way, Cyberpunk already looked great, and looks marvellous now. Skip to the 8 minute mark to see the in-game benchmark.
CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
Doesnt look any different lol
I have a 4090. Tried overdrive. Honestly for my eyes the biggest impact was on performance. Between raytracing psycho and overdrive there isn’t a big jump visually and the compromises you have to make for it far outweighs the benefits. The relatively modest visual improvement is not worth putting up with heavier up scaling muddying the image or laggy DLSS3. That was my take anyway.