Greedy Raven writes, "From the very beginning, Sixaxis motion controls on the PlayStation 3 have constantly been under scrutiny. The complaints have not so much been that the hardware doesn't work, but instead that games aren't able to incorporate the motion controls into a fun game play experience. In game review after game review, critics shame developers for even trying to make motion controls an important part of the game play. It is so bad that now that if a game chooses to feature the motion controls at all, it is only as an option buried away under an obscure menu entry.
What happened? After all, the console leading the way this generation is the Nintendo Wii, which last time I checked, was built around the concept of implementing motion controls into gameplay. Surely PlayStation games can utilize the motion sensor features in a similar manner to the Wii, while still appealing to the hardcore crowd..."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
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Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
Sixaxis was a cheap gimmick where Sony did nothing more but try to copy the Wii's success
Ahem...Flower? Killzone2 using it to snipe? I'm sure it will be used to full potential with God of War 3 as that series uses EVERY BUTTON on the controller back on the PS2 and PSP.
I think that we have just seen the tip of the iceberg when it comes to the potential of Sixaxis controls. Gamers and reviewers just need to give it a fair chance before saying it doesn't work.
It has been used well in some games, with heavenly Sword and FlOw being the ones which stand out the most.
Also Killzone 2 uses it's well for the sniping
Two articles concerning sixaxis in one day? Either way, the accelerometers used in the sixaxis are not really sensitive enough to have as a default method of control (Example, Lair) like the Wii. But personally, I've experienced plenty of good examples of sixaxis that help "benefit" the experience, LBP, Ratchet & Clank, Heavenly Sword etc (I could go on) and I like some future uses I've seen such as KZ2 and using it to open vents or what ever.
Sixaxis has plenty of fun and practical applications which some devs have utilized extremely well. If sixaxis is used in "larger" applications (WarHawk planes or whatever) then as long as it's optional it's great, some like it (turn it on), some dont (turn it off), they're giving you the choice.