340°

Dreams Live Support To Be Discountinued In September, As Dev Shifts Focus To A New Project

Media Molecule will no longer provide live support to Dreams starting this September, as the team will shift its focus to a new, yet to be announced, project.

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closed_account390d ago

This is very sad to hear, I had hoped that it would have been a day 1 PSVR2 title that reinvigorated the community.

Hopefully they are working on an evolution of the concept, not just an abandonment.

crazyCoconuts390d ago

Yeah I'm really surprised. They had such huge ambition here and we haven't heard of anything for so long, I was convinced they were about to release the PS5 "create" functionality that uses Dreams, along with a marketplace to monetize people's creations

IamTylerDurden1390d ago

Haven't heard anything? There are always new updates.

Lightning Mr Bubbles390d ago

Sorry but no... Unfortunately Dreams was a bust. Time to focus on something new. Media Molecule is a very good developer, no need for them to continue wasting time on this. I'm excited for their next project.

fr0sty390d ago

I really, really hope that the new game is just as much a revolution on the play create share idea as dreams was to LBP, I will be very disappointed if they're doing some other "Tearaway" or another kind of game. This is what MM does well, they need to stick to it. The market needs a game engine trainer to get new developers going out there. I now make games in UE5 because of Dreams, and I'm sure a lot of talent is being spawned out there by new Dreamers learning how game development works... Sony would be VERY unwise to force MM into another direction, and I fear if they do, they'll end up going the way of Evolution Studios, Zipper, and all the other great Sony studios who made fantastic games but ended up getting disbanded anyway. Sony struck gold with a brand new genre of game with MM, and I sure hope they don't manage to screw that up.

I feel really bad for those who are locked in a months-long or even years long development cycle for their games who now have been abandoned... I personally was in the middle of prepping my VR Bowling Game "We Bowling in VR" to be updated again in the hopes of VR2 support coming, but now that's been trashed. I no longer have a desire to invest more time into this game knowing they're just going to throw it all away, even if we can keep creating in it. I feel this was a big mistake on their end, both MM and Sony... but I'd love to be proven wrong when they do announce the new project. If it isn't a revolution on the PCS genre, and isn't as in-depth or more as Dreams was, I do not want it. Period.

IamTylerDurden1390d ago (Edited 390d ago )

They struck creative gold, not financial gold, and it will die as a result of that. Sadly, the game wasn't a commercial success nor monetized well. Bet that the next game is LB4 or something more limited. Ppl vote with their wallets and they voted Dreams out. Hence the state of our industry. Valheim is a shoe string game no better than a Dreams creation yet is hailed as creative brilliance. 10 mil players. Dreams will fade into the ether. Sad times.

MadLad390d ago (Edited 390d ago )

@durden

Nobody claimed Valheim "creatively brilliant". It was just a really solid survival game that gained traction fast, and now the dev is very, very actively supporting it.
Saying it's no better than a Dream's creation though? Let's be real here. Outside of what MM put out, themselves, using it, your average game was of the quality of the $1 shovelware you'll find dumped on Steam in droves every week.

fr0sty390d ago (Edited 390d ago )

@Mad, that's not to say there were not many thousands of truly amazing experiences produced in Dreams.

I think MM dropped the ball by not promoting those experiences well enough, by not making them accessible enough, and I think Sony dropped the ball by not promoting Dreams at all, as they tend to do with so much of their golden talent. They just kinda left it to die after a few presentations on stage. If they had been smart, Dreams would have been included as a PS4 bundle that carried over to PS5 as well. If monetization was a problem, make it a subscription service for creators... but in return for us having to pay for access to create content in it, we get to take our games and export them to other popular engines like Unreal from there.. The benefit being the user-friendly interface to learn how to make those games, and being able to lean on the community to help with things like asset creation, etc...

It was probably one of the most innovative, ambitious projects ever taken on in gaming, and it died a very unfair death.

Maybe someone at one of those companies will take something from ideas like this... that was Dreams' biggest limitation, no ability to take anything out of it, it was stuck in the Dreamiverse. I would love to port my games to UE5 without having to completely rewrite them from the ground up. I get there are legal challenges to face when taking content out of Dreams, especially content others helped me create that I sourced from the Dreamiverse, but that's something I'd have to sort out upon trying to publish my game to another engine, not Sony. All they have to do is notify other users "This user wants to export a game containing your content to another engine for release, do you approve?", and whoever says no, I have to go back and make that part again myself. Problem solved.

IamTylerDurden1389d ago

Valheim is not solid. It has the worst character creator ever. It has awful combat, grfx, ai, and mediocre procedural maps. The survival mechanics are average. The production is terrible. The technical quality is that of a Dreams creation. Obviously nobody has made such a fully fledged game but in terms of quality i mean. Valheim is trash. The worst game i have played in years.

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IamTylerDurden1390d ago (Edited 390d ago )

You can only support something that isn't financially sustainable for so long. I bought the game EA, day 0 at $30, not a pinch of mtx, and terrible sales. It obviously flopped despite 90 Opencritic. I blame Sony, not Mm. Sony mismanaged a brilliant product.

First, they should've implored Mm to create a more substantial campaign and they should've marketed it as a GAME, not an.....engine?

Second, it needed a PC release long ago. Those tools on PC makes sense.

Third, it needed a rebirth on PS5 at launch. DualSense tinkering. Adding haptic feedback etc to creations day 1 PS5. RTX? Visual fidelity etc. Though the engine probably limits this.

Fourth, it just wasn't marketed well, ever. From the reveal trailer a decade ago to now most ppl dunno what Dreams is. It's a brilliant game that Sony fumbled and now Mm has to make something more limited in order to survive. LBP4 incoming.

Also, the creation was perhaps too ambitious for the masses. It was a lot to learn. I also believe Mm should've focused on annual, highly produced games within the game. once a year at least have a multi hour, legit game with trophies and market it. The bat game was too little too late. Dreams needed more substantial experiences and Mm needed to provide that. I still love Dreams but i'm sad to think what could've been.

beefynachos390d ago

Yeah I loved creating fun, simple levels in LBP. Dreams was just too overwhelming by comparison for someone that just likes the simplistic tools of LBP.

BandarHub390d ago

This game could have had an audience on PC but of all the games Sony ported they failed to release this one.

EvertonFC390d ago

Should also have made "dreams" f2p during the pandemic, would have been great for everyone stuck at home during lockdowns.

-Foxtrot390d ago

Yeah can’t argue with that

This is the one big PC port they should have done

LoveSpuds390d ago

Yeah, it does seem like such a strange decision not to release to PC.

JEECE390d ago

Yep. Some of the stuff people made on Playstation was pretty cool, but for something like this to really take off, it needed to be on PC.

porkChop390d ago

Yup. What a missed opportunity. Dreams had so much potential. They didn't even release a PS5 version.

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Terry_B390d ago

Really sucks It did not get a PC port. This one has so many possibilities there.

EvertonFC390d ago

1 game since LBP2 (13 years) has been unacceptable imo, great studio though just mismanaged by Sony.

BrainSyphoned390d ago

Yes, how dare Sony let them make what they want. They should have been forced to churn out a yearly mind numbing platformer so Sony could add to their bottom line.

EvertonFC390d ago

So you think 1 game in 13 years is acceptable?

frostypants390d ago (Edited 390d ago )

@EvertonFC I have no trouble accepting it. They're a relatively small studio and were allowed to focus on an entirely original and highly complex passion project (way harder than cranking out an FPS or something), which is a rare amount of freedom for an acquired studio in this industry. It would be unacceptable if Sony first parties as a whole only released one game, but this isn't that.

IamTylerDurden1390d ago (Edited 390d ago )

Everton,

They made Tearaway, Dreams, and ported Tearaway (Unfolded) in that time. Are u clueless or...?

Vengeance1138390d ago

Sony isn't Microsoft, they don't "mismanage". If MM put out 1 game in 13yrs it's because that's just how long they wanted to take and Sony gave them that freedom.

EvertonFC390d ago

Dreams taking 13 years is not good from a studio. Mm are fantastic but they should have had 2 or 3 games out as well as dreams in that timeframe.

SonyStyled390d ago

They’ve released 2 games since LBP2. Tearaway and Dreams

ModsDoBetter390d ago (Edited 390d ago )

Let’s be honest, if this was a Microsoft studio, the sentiment would be different.

13 years between games isn’t great and if this was a Microsoft studio, the majority of the comments would be jumping all over the fact it took 13 years and was now ending live support.

But the work MM do put out is typically fantastic.
Shame it’s losing support, almost picked this up again digitally last week after selling my physical copy some time ago.

Vengeance1138390d ago

@olMyerslo

Except this whole "13 year gap" of nothing is false and just a stat line made up by this thread. It doesn't exist. Fake news.

Dreams (2020)
Tearaway Unfolded (2015)
Tearaway (2013)
Little Big Planet 2 (2011)

Show me where the 13yr gap of nothing is, where?

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SonyStyled390d ago

2 games. Tearaway and Dreams

EvertonFC390d ago

I forgot about tearaway, great gem of a game. That lessons the blow , still should have 1 or 2 more games out tbh imo.
They haven't made a bad game yet Mm tbh.

IamTylerDurden1390d ago (Edited 390d ago )

Sony mismanaged a great idea. Dreams is brilliant but marketed n managed wrong.

They made Tearaway and Dreams. Also, Unfolded. Check your facts. Smfh.

r2oB390d ago

Where did you get 13 years? First of all LBP2 came out in 2011, that’s 12 years ago. Second, Dreams came out in 2020 which is 9 years after LBP2. Third, they developed 2 games in between LBP2 and Dreams, Tearaway (2013) and Tearaway unfolded (2015). So it’s more like 3 very unique and creative games in 12 years (by a relatively small studio of around 50 people), not 1 game in 13 years.

It’s amazing how people just spread misinformation, and equally amazing how people just run with it. What happened to a bit of research?

SonyStyled390d ago (Edited 390d ago )

I think a lot of people forget about studios like Media Molecule (and PixelOpus), but Ive been a fan of the mainline LBP games and Mm since the E3 moment on the skateboard for LBP1

Edit: Tearaway Unfolded was also a PS4 reimagining of the Vita game Tearaway. I played the original and I’m glad that’s the way I experienced it. Unfolded came out after and expanded the original Vita game, but sacrificed the touch controls that made the vita original special.

I’ve never tried Unfolded outside a demo

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-Foxtrot390d ago (Edited 390d ago )

Kind of sad

I just feel it was a big thing when it came out and then things went silent, like it was clearly supported but nothing else really came from it spotlight wise. The amount of user generate content was fantastic but I just feel it should have been bigger than it was

They could have at least ported it to the PC and released a PS5 version with some enhanced features before moving on

With Dreams though and what it could do, where else do you go next

blackblades390d ago (Edited 390d ago )

Its just support like updates, events etc ending just like all games. People will still be able to create and share like normal. It's not like some online, mobile game ending services that never let you play ever again. Most of you people didn't even bother with it for years.

Show all comments (62)
60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno43d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.

60°

How Dreams Tren update was inspired by a childhood spent playing with trains

Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.

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80°

Dreams - Tren Trailer | PS4 Games

Get ready for a trenmendous puzzlin’, high-score chasin’, nostalgic adventure, in the latest Mm Original, Tren!

poppatron282d ago

This is really cool, it’s a shame they didn’t do more of this during the first 5 years of dreams. Demonstrates how powerful a tool it is. I kind of got the feeling puzzle types of games were really going to be the best use of dreams for putting together a whole complete game. More ambitious things never went beyond tech demos really. Or did they? I stopped really looking after a while

closed_account282d ago (Edited 282d ago )

Yea, this is John Beech's creation.. I remember him showing these trains in production 2 or so years ago, so it's pretty amazing how far he's taken it!

John's story is pretty awesome. He was just a normal guy working a construction job, and he built Little Big Planet levels on PS3 just for fun. Media Molecule contacted, then hired him bc his creations were so good.

He has been a lead designer for MM, 14 yrs, until recently he became their new Creative Director this year when Mark Healey stepped down.

Beech is a super nice and humble guy, I've been following him for a few years now since i first saw his photo realistic "Traditional English Breakfast" creation in Dreams.

So you can see why this creation is the best of the best! I find Beech's story super inspiring, someone who did not go through the traditional route of game design training with nothing but a whole lot of passion and a hell of an amount of undiscovered talent!

Inverno281d ago

Apparently there's a movie that will use Dreams engine, but I believe it's still in the making. That's probably as ambitious as it'll get unfortunately.

Yi-Long282d ago

This looks gorgeous and fantastic. Really hope Sony reconsiders pulling support for Dreams, now that it’s coming to Plus.

closed_account282d ago

I'm really hoping they create a sequel that they can expand upon with multiplayer and huge connected worlds. This could be Sony's Rec Room or Roblox if they supported it right. It would be the best looking of the bunch for sure!

Honestly, I think Sony should put Media Molecule in charge of creating a new Playstation Home platform, utilizing these player creation tools they've developed.

I can only imagine how amazing a cohesive PS Home world could be in PSVR, but they should of course include flat support just like Rec Room/Roblox.