Blizzard’s Battle.net service experienced significant disruptions due to a DDOS attack. This attack affected a variety of popular Blizzard titles, including World of Warcraft and Overwatch 2. While the issue has now been resolved, it highlights the challenges of relying on a single online service for all of Blizzard’s games.
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The sluggish Xbox app on Windows PC is arguably the biggest barrier to PC Game Pass' growth right now. Could Battle.net be its savior?
Battle.net is garbage so I'd hope not. I haven't had any sluggishness in the Xbox app though. The UI could use some work but it runs fine.
In what way sluggish? Would Battlenet fare any better with the amount of games that are available in the Xbox app?
No. Xbox is perfectly fine handling their own program. I have had very little issues with the Xbox Game Pass app w/ PC games or playing cloud on PC.
I canceled my battlenet due to Blitzchung and would prefer to never install it again.
No, but really bugs me how bad the apps are for xbox.
Also they are a step back from the old xbox app where I could easily share to multiple groups for example.
I've now idea how a massive company in 2022 can make such a laggy buggy app. Either doesn't load data, won't open, won't update a game, etc.
Listen, I despise Blizzard. They're probably at the top of my list for disliked game companies. But this is NOT okay. Screw anyone who's involved with doing crap like this.
I love it, keep doing it fuck Blizzard. I hope they do worse next time.
Zero gaming was interrupted lol
DDoS attacks don't hurt the publishers or studios they hurt the players and these attacks are not really hacks they are disruptive attacks designed to take infrastructure offline not penetrate infrastructure.
Acti blizzard should really invest in better DDoS prevention it's becoming a industry norm it's amazing these DDoS attacks even still work these days. On the flipside most companies are always on the back leg when it comes to cyber protections until they are targeted by a successful campaign. You'd think though that everyone in the gaming industry would have looked at the Xbox underground group as a warning there's large profits and bragging rights in successfully attacking gaming companies even if it's not for profit and just to play games pre release
Yet they still force even their single player experiences to be online.