"The Kitchener-based (Ontario, Canada) indie games developer Red Meat Games today announced with delight and excitement that their audio-driven multi-branching game “Project Dark“, is now available for PC via Steam and the Nintendo Switch via the Nintendo Eshop." - Jonas Ek, TGG.
"The Kitchener-based (Ontario, Canada) indie games developer Red Meat Games today announced with thrill and happiness that their audio-driven multi-branching game "Project Dark", is now available for iOS (via the App Store) and Android (via the Google Play Store) devices worldwide." - Jonas Ek, TGG.
PS3 action RPG Demon's Souls was infamous for - and defined by - being bastard hard. Bravely, developer From Software has decided to make PS3 and Xbox 360 successor Dark Souls (formerly codenamed Project Dark) even harder.
Oh dear, IGN and most of the so-called "professional" gaming journalists might nerdrage and throw their controllers out of their windows.
The game is only hard if you're some twitchy spaz who plays nothing but floaty FPSes and runs into every room as if he's indestructible.
If you're a cautious, methodical player, you're fine. Soundtrack for DS was pretty epic too, still have it on my playlist.
Japanese magazine Famitsu has revealed some new details on Project Dark, which is the spiritual successor to Demon’s Souls.
i didnt read the article yet but i wish its like the demon souls with more new things. i love the way the multilayer is implemented.
Can't freaking wait. Loved DS because it was a challenge non of my friends could figure it out. Knowing the next game will be more open and just as challenging makes my day
I hope they actually have a story this time around. Demon's Souls was good, but the story was barely there. I also hope they improve on the multiplayer. Depending on your level you may have a huge influx of PK's coming into your area, other times you wouldn't see anyone of days. The multiplayer just needs to be tweaked a bit to allow players to more easily engage each other.