CG writes: Some might have you believe the Iron Galaxy’s PC port of Naughty Dog’s aged The Last of Us Part I just doesn’t run well at all, high-end or low-end PC. Well, we would beg to differ as we showcase the game running max settings in native 4K, maintaining a steady 60fps throughout where it matters. We didn’t encounter any glitches either, but those could be reserved for later in the game past the 1 hour 20 minutes mark the video plays to. That said, we are using an RTX 4090 with an i5 13600K CPU running the game from an SSD. Shaders also totally compiled. No DLSS either to mask things, but we are recording using shadowplay at 130K bitrate (which inevitably sucks some performance). Aside from keeping the depth-of-field, we did remove CA, and the film grain to provide a relatively clean look.
This looks awesome. ’ Halloween Horror Night sends Neil Druckmann, Co-Studio Head & Head of Creative at Naughty Dog, and Troy Baker, the actor behind Joel, on a terrifying excursion of the “The Last of Us” haunted house, based on Naughty Dog and PlayStation’s award-winning post-pandemic video game.
Neil's body language seems to say the opposite of what he says. He doesn't seem to react to anything other than pointing.
WHEEZE
According to metacritic and twitter, last of us isn’t running well on any pc hardware. The images have been hilarious tho.
Here's the hard part about the PC port, you need a version of the game that works well with all PC builds, configurations, combinations of components, and brands. Not like the console version which has the same design.
Its running great on my 5900x , 4090.. Was expecting it to be bad but it has been running silky smooth for me.