Permanent Residence: Why Has Resident Evil 4 Endured?

Resident Evil is a series that has benefited hugely from remakes over the years. 2002 saw the original Resident Evil (1996) gain a complete graphical overhaul, with gameplay enhancements and a new subplot, while Resident Evil 2 (1998) and Resident Evil 3: Nemesis (1999) were completely reimagined in 2019 and 2020 respectively, making them look and feel like a modern ‘triple A’ horror experience. With a remake of Resident Evil 4 (2005) set to release on the 24th March, series developers Capcom are faced with a new challenge. How do you improve on one of the best loved and critically acclaimed games ever made?

ZeekQuattro200d ago

I love how in the original RE 4 Leon looks like a fuck boy and in the remake he looks like a guy that's seen some shit. lmao Can't wait to play this. Been playing through the original for the hundredth time while I wait.

Zeldafan64200d ago

Wii's point and shot is still the best way to play it.

ZeekQuattro200d ago

Yeah that's still my favorite version. I opted to play the Switch port this time around though. Looks great on the OLEDs screen.

Chriswheeler22199d ago

Quest 2 in VR is the best way to play it.

Babadook7199d ago

I love RE4. But I can’t say I loved it more at launch than I loved the original on PlayStation. Or RE2. Or Code Veronica.


Resident Evil 1996 - 2023 - A Look at some Resident Evil games and how the visuals improved

CG writes: In this video we take a look at the original 1996 release of Capcom’s Resident Evil on the PSOne, then go through most of the more popular games in the long-running series. You can see the full list below in chronological order of release (or thereabouts). Sure, there are some notable omissions such as Resident Evil Chronicles and Resident Evil Outbreak 1 & 2 etc. but the video does a great job of highlighting how the game’s visuals progressed over 25 years. The last game in the video showcases the Resident Evil 4 remake which released earlier this year.

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bunt-custardly2d ago (Edited 2d ago )

Quite amazing how in late 90s those pre-rendered static backgrounds were like the bees knees. I am wondering what a game would look like today if it used the same pre-rendered backgrounds. Are we looking at photo-realistic environments or is there no need when you have games like UNRECORD using UE5?

Spenok2d ago

I would say no need when you consider games like Unrecord.

ApocalypseShadow2d ago

Not just the visuals. But the immersion since 3 of them are in VR

anast1d 23h ago

I can't wait to rent these on my iphone...


Resident Evil 4 Remake Separate Ways DLC Review | TheSixthAxis

Ada Wong's Separate Ways side-story from Resident Evil 4 has been restored to the RE4 remake with this must-play DLC.

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Resident Evil 4 “Separate Ways” DLC Walks a Bolder Path than the Core Game

Is Resident Evil 4 Separate Ways a new high-water mark for RE DLC? Or should Ada have stayed in the shadows?

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