They don't rule out a return to turn-based combat one day, though.
Final Fantasy 16 has likely sold more than 3.5 million copies.
This isn’t news. The analyst could be right or wrong. Square Enix hasn’t said anything.
Doesn’t matter. People will still believe the mistake. How are you an analyst and get it wrong?
Lifetime sales of Square Enix's action role-playing game, Final Fantasy XVI, have reached 3.5 million copies.
A terrible game, but good it sold well then they keep the franchise alive. I hope they do better next time with an RPG and not a dmc clone..
I hope this helps the 'complete' edition go on sale for a huge discount. It went on sale a while ago for only about 25% off but I'm waiting for that 50% off (or higher) sweet spot.
It underperformed because it was on less platforms I get no one wants to admit
That
Players just want to smash wild Chocobos into oblivion.
Final Fantasy 16 was a great game. It had one of the best combat systems out of many JRPGs. It does have some elements of it that could be better, like what the author of this article said. It would have been nice to be able to use fully transformed Eikons at will like in the previous games. I believe the FF13 and FF7 remakes were the last to allow players to do this. Let us hope FF17 will allow players to use summons at will.
POSSIBLE SPOILER ALERT: There are some other elements story-wise that could have been better. I would have preferred if Clive was more militant, and he rebelled against the non-Bearers much like Spartacus. That would have had me more invested in the story than him not wanting to change the status quo despite the harsh treatment Bearers across the kingdom faced from their slavers. I also think the FF games in general need to start distancing themselves from these bittersweet endings and give us a happier ending. Yes, you defeated the bad guy, but what is the point if the main characters can't enjoy the victory?
It needs to go back to turned base
Square always makes the mistake of thinking they know the market well when they are clueless.
Making the game a hack-and-slash or more action-oriented does not make it more appealing to the west.
If the game costs $100 Million, does mean you have to capture an audience that is not yours, try to introduce a combat system that changes the direction of the series.
Take From software, they know exactly what gamers expect from their games and they deliver exactly that.
Other examples include Atlus and Game freak...they do not stray from the established formulae, and they cultivate a loyal audience.
Square needs to dial it back with their main Final Fantasy and return back to turn-based combat, Devlier a great story akin to PS1-era FF and gives us a decent presentation. There is no reason why FF has to push boundaries and give us top of the line graphics. Apart from FF7, FF was known to be on point with their artstyle rather than top of the line graphics.
“ that we want to get this game in the hands of as many people as possible”
And there it is
It’s about potentially loosing sales despite the fact it’s FF and it would sell regardless
Yakuza Like a Dragon was turn based, so was Persona 5 and they did fantastic
So there’s no excuse really
There is no excuse, they wanted to try something new, well... kind of a hit and miss really
Bring back turn based
In a perfect world it would have both options and players could switch on the fly. I don't and never have played a Final Fantasy but I did try out and play Kingdom Hearts 1-2 and those are some of my most beloved game experiences and I can certainly say that I wouldn't have played it if it was turn based.
However , Final Fantasy is already established so they should keep things how the fans want and not risk losing their fan base when trying to potentially draw in a new crowd. Every game isn't for everyone.
Imagine this game, this setting, with turn based. Fingers crossed for FF9 remake to have turn based.