They don't rule out a return to turn-based combat one day, though.
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
It needs to go back to turned base
Square always makes the mistake of thinking they know the market well when they are clueless.
Making the game a hack-and-slash or more action-oriented does not make it more appealing to the west.
If the game costs $100 Million, does mean you have to capture an audience that is not yours, try to introduce a combat system that changes the direction of the series.
Take From software, they know exactly what gamers expect from their games and they deliver exactly that.
Other examples include Atlus and Game freak...they do not stray from the established formulae, and they cultivate a loyal audience.
Square needs to dial it back with their main Final Fantasy and return back to turn-based combat, Devlier a great story akin to PS1-era FF and gives us a decent presentation. There is no reason why FF has to push boundaries and give us top of the line graphics. Apart from FF7, FF was known to be on point with their artstyle rather than top of the line graphics.
“ that we want to get this game in the hands of as many people as possible”
And there it is
It’s about potentially loosing sales despite the fact it’s FF and it would sell regardless
Yakuza Like a Dragon was turn based, so was Persona 5 and they did fantastic
So there’s no excuse really
There is no excuse, they wanted to try something new, well... kind of a hit and miss really
Bring back turn based
In a perfect world it would have both options and players could switch on the fly. I don't and never have played a Final Fantasy but I did try out and play Kingdom Hearts 1-2 and those are some of my most beloved game experiences and I can certainly say that I wouldn't have played it if it was turn based.
However , Final Fantasy is already established so they should keep things how the fans want and not risk losing their fan base when trying to potentially draw in a new crowd. Every game isn't for everyone.
Imagine this game, this setting, with turn based. Fingers crossed for FF9 remake to have turn based.