mura is a thing with OLED panels. You can see the sort of "grainy" texture over everything, especially in dark scenes. Nature of the beast with these things being that close to your face.
I had my PS VR2 come on launch day and it happened to me. I spent about two hours farting around with it not realising it was busted because some of the buttons work outside of the menus. It was frustrating and got no proper help from Sony, so I sent it back today and will wait for a new unit.
* What I can say about it is the setup was joyous, with the headset on you see a digital wireframe overlay made around the room as it determines the size and obstacles - utter class!
* Passthrough /See-through mode works great, b&w image and everything is clear enough - I couldn't read the tiny text on my Pulse headphones.
* I played about 5 mins on Kayak: Mirage tutorial where I was in a Kayak in a pool, it wasn't photo realistic but it look nearish-realistic.
* I played a little bit of Rez: Infinite with just the left Sense controller. When I played a bit of this on PS4 it made my stomach drop as I started flying but it didn't on the PSVR2, so I'm hopeful that this is a sign that the improved visuals help reduce VR sickness.
We don't know what the issue is, some of peoples issues seem to be software, but not all, like I said, I hope all those having problems either get it fixed or replaced.
So far only 2 minor issues I have noticed with my controller. My left one seems to be picky witch usb port I use to charge it. Charge it from the wall it's fine. Charge it from the console and it won't charge.
My only other grip is getting the things on your hands when you have the headset on. Even when using the camera view to see what I'm doing. I still seem to struggle to actually place them in my hands correctly.
I played for an hour or so last night, did the room setup, got everything fitting to where it appeared clear for the most part. Only hiccups were a couple of times in Pavlov when I was trying to aim down sights the tracking suddenly was lost and it said it couldn't track my playspace. As soon as I put my hands back down it was fine. Not sure what happened those couple of times.
It's a normal tracking issue, it's simply because the camera lost the controller position. You just need to wiggle the controller back in front of you. May I suggest not aiming close to your face but from at least half a foot.
that was my thought, that I was probably just bringing them too close up to my face. I'm only familiar with outside tracking (CV1 Rift, PSVR, Index) so I just have to get used to the tracking cameras.
Not sure if it's software-related or controller related via the frameware. I had a similar issue with a brand new dual sense controller for the PS5 a while back where the X button would not work inside the game but would have no problem operating from the menu. Brought it back at Bestbuy and got a replacement and had no issue with the 2 one.
Got mine yesterday. Loving it! Huge upgrade over PSVR. But... controllers are worse for games like Beat Saber or Synth Riders. Archaic Moves were so much better for those games just because of physical shape and weight distribution. I'm also getting a headache after approx. 30min of play, which wasn't the case with PSVR at all. I could play 3h straight and feel just fine. Not here. Horizon has some actual screen tearing in super heavy moments. So as much as I love it, I am also slightly dissapointed with it. Not at this price.
If you disagree then either you don't have it, didn't play Horizon VR or still have pink glassess on after spluriging so much money. Don't get me wrong. I'm a huge fan of PSVR1 and now 2 as well. It's amazing. But now I kind of see that maybe some of the things in all the previews weren't mentioned on purpose. The best feature, though? Eye tracking. Every headset from now on should have it. It's an absolute game changer of how you interact with menus like options or inventory. The word 'effortless' doesn't even describe it.
I’m in the unfortunate group. So what’s happening from day one for me is in the menus everything works great. When you get in a game the left controller MAY work, may not. If it DOES WORK then it will stop working if you go to the UI at any point. If it doesn’t work then you need to put a pin in the hole by L2 to reset it while in game. Then it will work again. If you went to the UI at all you need to do it too. ONCE you change games it will stop working again so you need to take off the headset, put the pin in, reset, so on. On Reddit some people have been able to get past it and fix it by clearing the system cache and rebuilding the database. I tried those steps to a T and still no dice. It’s frustrating as hell without a doubt, but how awesome it is when it works is what gives me patience. The PlayStation direct people don’t talk to the PlayStation support people (not connected) so they are sending me a box to send my VR in with. IF a patch comes out first, which I hope it does, then I’m good. Have to chat with PSDirect now. Luckily I can still use it for GT7 while it gets sorted one way or another. What an amazing bit of technology.
That's the worst thing that can happen to an early adopter and it f**** sucks :( Something was updating yesterday when I connected mine for the first time. Didn't have problems with the controllers yet, though (knocks on wood).
hey look new hardware and good old users having some issues, like 100% situation of all new electronic hardware releases around the world, time to make some havoc! :D
I called support today for controller stick only sending a "left" signal. I have to send the whole unit back to SONY once I get the shipping box sent to me. I better not get any disagrees. Y'all love hitting that button when people stat just an objective thing.
5 hrs straight of gt7 and no issues! Sucks if people are having problems. My recommendation is have a lot of lighting. Its not like psvr1 where i wanted dim lighting. Its using cameras on the headset to track so embrace the light.
Hmmm...if not everyone is having this issue than it can't be software related. Sounds to me like it's the headset tracking that's flawed it's not reading the controller signal properly. That's a hardware defect. Not surprised even the first psvr had display issues at launch. Feel bad for those of you going through this. Obviously when you jump on new tech it is a risk you must be willing to take.
Looks like the headset has visual issues too according to the comments on that article, unlike Quest 2.
“The thread suggests the issues with the controller are software related“
Should be fixed soon then.
My only issue has been sticking my hand in the ceiling fan shooting at Glinthawks
Not had an issue yet, hope those effected get them fixed or replaced though.
So far only 2 minor issues I have noticed with my controller. My left one seems to be picky witch usb port I use to charge it. Charge it from the wall it's fine. Charge it from the console and it won't charge.
My only other grip is getting the things on your hands when you have the headset on. Even when using the camera view to see what I'm doing. I still seem to struggle to actually place them in my hands correctly.