70°

Resident Evil 4's Sound Designer And Composer Break Down The Remake's Haunting Soundtrack

Learn how Capcom approached composing the game's music and its hair-raising sound effects.

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Community822d ago
460°

Hideo Kojima says 60% of Death Stranding playtesters thought it "was a terrible game"

Luckily, everyone seems to like Death Stranding 2

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Community1d ago
lelo2play20h ago(Edited 20h ago)

Kojima has always been full of it... this is another example of his BS.

MrNinosan15h ago

lelo2play has always been full of it, and one of the long lasting trolls here... this is another example of his BS comments.

1nsomniac12h ago

100% the guy is the absolute king of his own bullshit. Kojima and his fans baffle me with how brazen they are with it!

Pyrofire957h ago

Have you ever cared about something?

__SteakDeck__14h ago

@MrNinosan Obscure has always been full of it and is another troll.

TheEroica10h ago

Kojima is as dumb as a stack of bricks. 🤷 His lust over gamers hating his games is just silly. He's a lousy story teller and he should stick to making games built around compelling gameplay.... The moment a cutscene starts my eyes auto roll.

Z5018h ago

Couldn't even imagine rolling my eyes since 1998

P_Bomb7h ago

Dumb as a stack of bricks? Funny, some comments have the same effect on me. Instant eye roll.🙄

jznrpg1d 8h ago

I’m replaying the first game it’s great. It’s not for everyone no doubt. There are still a lot of people playing it.

anast15h ago

It's a really good game. Heartman is my favorite character.

SlothLordPootus1h ago

I'm playing through it for my first time, enjoying parts of it, and other parts not so much. It's definitely a Kojima ass game in all the good and bad ways. Honestly the combat/stealth sucks ass in it tho, which is really the worst part for me, which is a bit inconceivable given MGS V.

Knushwood Butt28m ago

Exactly. The combat and stealth suck and are just shoehorned in to deliver a layer of challenge.
Hold your breath when going through the same BT areas EVERY time.
Nonsense about weather forecasts when it ALWAYS rains in certain areas no matter what.
Tedious Cliff fights.
Dumb BT fights that you can 100% walk (wade) away from without the enemies attacking you.
Broken lore about dead bodies.
The list is long.
Having said that, I've platinumed both versions from scratch.

-Foxtrot1d 8h ago

Then why do a sequel straight away?

Why not something else like maybe a horror game similar to Silent Hills but rebranded into a new IP.

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1d 7h ago Replies(1)
Rainbowcookie23h ago

Reverse psychology...ok I won't buy it then.

Eonjay23h ago

To be honest, he is in a great situation if he doesn't have to make a mass market product. Means he can make what he wants. I think that's great.

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150°

Ex-Naughty Dog Dev Says Resident Evil 4 Inspired Uncharted and Many More Action Games

Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.

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CrimsonWing691d 4h ago

It revolutionized third-person shooters, in a genius way that gives you full control of aiming.

CrimsonWing6910h ago

No, I mean RE4. Like the whole snap to over-shoulder and precision aiming was what I meant.

I won’t deny Winback does pave the way in some respect. But it’s not the same at all.

InUrFoxHole1d 4h ago

Both are great series. That's awesome

Samonuske1d 2h ago

I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games

italiangamer21h ago(Edited 21h ago)

Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.

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170°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

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Goodguy013d ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto2d ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

rayford151d 14h ago

Buddy said whole lot of nothing

isarai2d ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B2d ago

I will never support cloud gaming.

darthv722d ago (Edited 2d ago )

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-10202d ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing692d ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-10202d ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

Eonjay1d 18h ago

Google Stadia failed largely in part because of the massive campaign Microsoft launch against it. It didn't have the massive support of PlayStation, Nintendo, or even Apple to withstand the negativity campaign Microsoft launch against it.

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