No... it doesn't. Other online focused titles seem to still be thriving like fortnite, sea of thieves, apex legends... WoW. The main issue with this game was it just wasnt good. There can be good online focused games but they have to be something people will want to play and tell their friends about.
Not only it wasn't good. But it was a sequel to a mid-2000s PC shooter, that was somewhat popular in Asia and South America, but somehow got stuck on a console. So the public that could care about it, just wasn't there.
I guess Smilegate (the publisher) was betting on the Remedy Entertainment single-player for this release strategy to make any sense, but unfortunately, Remedy dropped the ball really hard on that front as well. So the final result was a mediocre multiplayer shooter without a fanbase, paired with a mediocre singleplayer that failed to bring in players.
The industry needs to wake up and start making real games again. Start making full engaging single player games. The gaas models is starting die because they're all either, competing for your tome or too, too much alike, or simply not compelling enough. The market is flooded with these games. Cross Fire is next up at the chopping block.
I can't say I'm too upset. Again, the industry needs to make real games again and stop chasing trends.
chasing trends is what they all do though and they wont stop. It happens in music and movies and tv... if one company catches lightning in a bottle, every other company will try the same thing but put their own spin on it to try and get more. Look at PUBG and Fortnite. Fortnite wasnt anything like it is now until PUBG made them rethink their approach to the game. And then it blew up in popularity.
Sadly things like this NEED to happen to get companies to think outside the box instead of just making another box the same as the rest.
Where did I say "all"? And I'm sure you've said something similar in the past, but my point is that in the end, what matters the most is if your game is good. Sure live services games has huge earning potential, but chasing after that revenue stream for sake of money won't work if you don't have good core game to begin with.
There aren't that many games that survive. Other are still online because the publishers don't want the backslash of ending the game...but they have no impact whatsoever.
Good the gaming market is getting too saturated with live service games with even more on the way. I'm worried the gaming market will start turning into something like the mobile market.
This shows why always online, digital only don't and will not work.
The industry needs to wake up and start making real games again. Start making full engaging single player games. The gaas models is starting die because they're all either, competing for your tome or too, too much alike, or simply not compelling enough. The market is flooded with these games. Cross Fire is next up at the chopping block.
I can't say I'm too upset. Again, the industry needs to make real games again and stop chasing trends.
'Remedy had been working on the single-player portion since 2016.'.
More development hell.
But I was told that live service games are more of a guaranteed money maker than one and done single player games
YES!!! LET LIVE SERVICES BURN DOWN!!!
But seriously though, just make complete games and stop chasing fortnites success.