Bungie has announced a vast number of changes headed to Destiny 2 when the Lightfall expansion releases next month - Umbral engrams are no more.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
Good they take up to much of what’s already limited space. They’re almost as useless as blues at this point. Now get rid of a lot of other useless material, give us load outs (which I heard they are finally) a bigger post master and the ability to accept quest from orbit without using an app. These are just a few changes I’d like to see.