Bruce Straley, one of the veteran game directors responsible for The Last of Us and its Left Behind expansion (not to mention much of the Uncharted series), has called for unionization in the video games industry. Straley was not credited for his role in shaping the setting and characters featured in HBO's hugely popular adaptation, with Neil Druckmann and Craig Maizin being awarded official writing credit.
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.
No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.
Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"
If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.
No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.
Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.
Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.
inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.
Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.
Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.
TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.
Well that effing sucks, probably he was the reason why TLOU part 1 was so damn amazing gameplay and story wise, saying this because the horrendous story turn that TLOU part 2 did with Neil.
I don't even think he's asking for much, just a credit would have done
He helped with the story and world, that's the least he could have done. It's nice to just get a "special thanks to" credit.
https://i.redd.it/i-dont-un...
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I'm surprised he's said something, he's been quiet about NaughtyDog, Neil and TLOU since he left dropping only little hints on Twitter or liking comments.
Can’t agree more, the dirty secrets of the entertainment and video games industry.
If this is so, then get his name where it belongs. However, I do believe his name may be on the original work, the game itself. Since the show had to be rewritten to an extent, how much we don’t know, and he had nothing to do with THAT is probably why he isn’t given credit. When parts change it’s considered an entirely different work. Look at any movie that has an Asian version followed by the much later American version. The departed for example. It’s almost word for word at points. Still zero mention of any of the original writers.
His name is on the work he created which was the games.
Neil and Craig worked on the show, Nd as a whole are mentioned so that includes him unless people want the credits to include all of the people from naughty dog who worked on the games also lol
Standard fake outrage in this age we are living in, getting sick of on constant everyone's a victim of something, feel sorry for me.
It's happening so much now it's hard to feel sympathy for anyone as it's just people fishing cause they know in today's age cause we pander to it.
If that's the case then almost everyone who worked on it from start to finish should be on the credits aswell.
1 or 2 people don't make a game, it's 100s.
Neil is there as he is the only person from.nd working on the show simple as that.