Ito: “Personally, I'm very satisfied with the quality of the town and the atmosphere of the Silent Hill 2 they're making. I really get the feeling that they respect the original while still making sure to arrange things in their own way. In particular, we had strong demands about the motif of fog when first starting on this remake, and they were sure to depict it just as we wanted. I believe from the bottom of my heart that they’re making something incredible.”
Sure, sure, Ito-san (huh, what does he know!?). Now let the real experts of hardcore Silent Hill fans tell you what's wrong with the remake and why the original is still much better.
What fog is. What it represents. How it ties to the story. How it's part of the lore. Is it natural? A mere creation of the town? Perhaps it's the creator's way of passing comment on world events clouding the masses' judgement as it clouded James'? How the original used just the perfect amount of water droplets, the right temperature and the absolute humidity percentage to create such a marvel piece of visual effect. How the remake ruined The Fog, the atmosphere, and in the process destroyed the entirety of the game.
A legend among legends shall come to congregate fans' hearts and souls—stray, scattered—to put into words the thoughts ceaselessly trembling their minds. His holy sword of enlightenment shall banish the darkness in the form of a YouTube video.
Honestly, I'm only a modest SH fan and there are definitely some things that concern me trying to bring a game like this to the modern era - though none so esoteric as those posed by your strawman lol.
Oddly, the first thing I'm curious to see how they handle is the script and voice acting. It is one of those scenarios where the original was written in a time where you wouldn't necessarily have high-quality writers on staff. But, more so than that, during a time where options for quality translations were harder to come by. Not only having to survive the quality of the translator, but the skill of their own authorship & balancing the script for the game & its new audience.
And they didn't really have the same voice direction & such they do these days, so you could get some really odd voice performances. This game somehow worked with all the pieces it had, and I think something might feel off if they try to punch up the script. I can't imagine they try to recapture the same tone of voice acting, that would be a tall order. And one I'm not sure they should even try lol.
Creating an environment is one thing, and in this case is a very big piece of the puzzle. But it isn't the only piece. I'm still hopeful it'll turn out great, but it has some unique challenges it needs to overcome IMO.
It is a little weird how most of them are just new versions of old games, though. Hopefully this gives publishers the confidence to green light more proper new horror IPs.
Okamoto: “To begin with, Bloober Team is amazingly talented at creating environments. You can really experience what James is feeling just by walking through the foggy town. I think they're excellent at making backgrounds, environments and atmosphere."
This is great and all but you definitely get the impression that they were, and are still underwhelmed by the main character art and animation. If Naughty Dog are a champions league winning animation team, then Bloober would be League 2 at best.
Do you honestly think bloober team have been given a ND budget to play around with?
I don't how you have gotten that from what they have said or why your expecting naughty dog animations from them. Not mention no other studio in the worls has matched there animations so honestly, like lol.
Sounds like ur just looking to hate it on it tbh, what has been shown so far looks great!!
Fine, bloober ain't as talented as ND, who the hell is though?
Like I said ur hating for the sake of hating, let's see how the game releases and make judgements then, until then I hope they smash it put of the park.
It sure will be interesting to see the reviews of this game when it comes out. Recreating a legendary game like SH2 is a big ask - let’s see if Bloober are up to it.
Easily their biggest project so far, and in a completely different league from anything they’ve done before.
Ito: “Personally, I'm very satisfied with the quality of the town and the atmosphere of the Silent Hill 2 they're making. I really get the feeling that they respect the original while still making sure to arrange things in their own way. In particular, we had strong demands about the motif of fog when first starting on this remake, and they were sure to depict it just as we wanted. I believe from the bottom of my heart that they’re making something incredible.”
PS5 exclusives huh? This confirms another exclusive for PS5.
Im looking forward to this. The original left a lasting impression to the point that I still remember the feeling.
Calisto Protocol, Dead Space: Remake, Re4: Remake, and Silent Hill: Remake.
Horror games are back in a big way! I'm loving it.
Coming 2023, book it!!
Can't wait to play this again as an adult!
Looking forward to this, but I'd also likd3 to play through the original SH2 again.