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180°

No, 2023 Won’t Be The Year of VR

Chris Brandrick for overkill writes: “After a decade of innovation and big tech interest, the virtual reality marathon of the next decade is now underway.”

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Community561d ago
darthv72561d ago

For me personally, it will be. I'm looking forward to being able to actually enjoy this experience more thoroughly.

InUrFoxHole561d ago

What is the price point you're comfortable with? I imagine this thing will be around $250-300? Glad to see sony pushing VR.

BurritoWarrior561d ago

It’s already announced at $549USD

Stanjara561d ago

Prepare yourself for a thousand bucks. When you buy this thing for 600-700, depended on scalping, and also buying 3-4 VR Sony games for $70.

$250 lol... Do you live under a rock?

Taero560d ago

Can't tell if you're serious...Even the quest 2 is $400 for a lower resolution screen, fewer featured controllers like finger tracking and haptics, no eye tracking, no foveated rendering, no headset haptics...Sure the Q2 is wireless (which I love about it and is my one pet peeve for the PSVR2) but along with that comes a shorter battery life and much lower power.

The original PSVR launched for $399 in 2016 and adjusted for inflation that would be $470 in todays money, so for it to launch at $549 in 2023 that's basically getting new tracking, visuals, all the features etc. for an extra $80.

InUrFoxHole560d ago

Lol wowzers. I've been out of the loop. That's a bit too rich for my blood

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ChasterMies560d ago

Same. Preordered the PSVR2. First foray into VR. My entire family is ready for motion sickness.

Christopher561d ago

I don't know why people expect VR to sell as well as individual platform devices. That's like asking other niche products like fighting sticks or racing wheels to become mainstream.

Jin_Sakai561d ago

I think for VR to become mainstream Nintendo would have to make a console that’s solely VR and not an add on device.

Jin_Sakai560d ago

“Nintendo has tried that”

Yes when VR was in its infancy. It’s improved significantly since. I’d say if Nintendo did a VR only console it would sell gangbusters.

Number1TailzFan560d ago

@Kakashi Hatake

Nintendo cheaped out and used a screen that only showed red and black, likely the main (but not the only) reason it failed, sure the Gameboy didn't even have colour but for a VR device it's pretty inexcusable TBH. Other reason being it was on a stand and i imagine it would get uncomfortable after a short time.

I bet if it had the colours of a Master System or NES it would've done a lot better.

outsider1624560d ago

For VR to be mainstream, it's gotta be affordable for the masses. Remember this is an accessory we're talking here. A $549 accessory.

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blackblades561d ago (Edited 561d ago )

I don't see why people dont like it when they never tried it. If people can try it and have it advertise and be like Nintendo wii it'll be crazy. Hopefully dont be a fad like Wii was and die off quick. One of these years it will really be huge and Sony will already perfect it.

Exvalos561d ago

It's called hating, they trash it because they either can't afford it or there fanboys that refuse to game on a sony platform. Sometimes it's a combination of both.

UnHoly_One560d ago

I've never tried it because it's simply not a product I would ever want.

I don't want to be sealed off from my surrounding environment while playing games. If I lived alone, then maybe, but even then I'm not sure I would like that. As it stands it is a device I would never feel comfortable using. I don't really even like gaming with headphones on and being unable to hear other things around me.

The other reason is that I never really saw a game that made me want to play it that way. Most of them just look gimmicky and are either on-rails or use teleportation instead of being able to walk around normally. At least the early waves of games were. I'll admit that since then I have completely stopped paying attention and maybe there are more "normal" games playable in VR now.

I stopped following VR years ago because I've just written it off as another failed gimmick and I know I won't ever buy one.

InUrFoxHole561d ago

I think it depends on the price point and how cumbersome it is. Now I don't think anyone is expecting a 100% attach rate but something decent

Christopher561d ago

I guess the question is how much is decent? It was total of 9.6 million in 2022.

porkChop561d ago

People don't think realistically. VR is a really cool, innovative experience that just doesn't appeal to the majority of gamers, let alone the general public. And there are a variety of reasons for that. The majority of gamers aren't going to shell out hundreds of dollars to play some games in VR.

crazyCoconuts560d ago

I think the thing is that peripherals like wheels and sticks are kinda niche in their application to just car games and fighters, etc.
VR could conceivably be used for all games/media in the future... like to the point where playing a game on a 2D flat screen would seem archaic. I personally think it'll get there - but clearly not in the next few years. It may even fizzle out a few times before some technological advance makes it popular again.

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Elda561d ago

I agree. It's still a niche device.

CrimsonWing69561d ago

It will be for me and my god I can’t wait to play RE8 in VR!

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70°
8.0

Review: Arcade Paradise VR - Gamer Social Club

Laundry, cleaning and classic arcade games all in glorious virtual reality

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Babadook790d ago

Should this be in the PC section?

130°

PC VR On Steam Is Actually Growing, Not Shrinking

It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true.

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bunt-custardly106d ago

Good, silence the naysayers who talk bollocks.

Tacoboto106d ago

The context in the article is kinda like the discussion of MAU metrics. Manipulation of figures to get it to say what you want it to.

I.e. "The proportion is shrinking, but there are more players so it's actually not shrinking!"

Crows90106d ago

That's not like mau metrics ....

If there's 20,000 players and only 10% use it and then there's a jump to 40,000 and 10% are using still using it then....there's been an increase because 10% of 40k is higher than 20k.

That's an actual number increase of people using it. That's growth.

Tacoboto106d ago

MAU is used to reference engagement or growth in a game. The conversation is muddied because people want to talk about sales instead of player count. How is this not like that?

Growth can mean and be two different things. Growth of quantity, or growth of proportion. People in finance and accounting will never look at 2% in one instant and look at 2% at a later instant and say "Hey look, growth!" That's a joke, to be frank. The 2% is more than the earlier 2% but that 98% remainder also grew.

Eonjay106d ago

Which is why Sony is putting PSVR 2 on it.

Abnor_Mal106d ago

I wish Sony would have given upgrades to many of their PSVR games for their VR2 system. Unfortunately for me their pcvr movement is not doing me any favors, hopefully there’s some kind of trickle down effect.

Eonjay106d ago

Sony would only be able to Patch its own games. Devs would have to go back and create their own patches. To be frank, whats gonna stop this from happening is money. Are they willing to pay to have a developer create the patch, QA to test...

Abnor_Mal106d ago

@Eonjay totally agree with what you said about third party devs and the cost, Q&A etc, but Sony could have updated Astrobot, The Persistance, Blood and Truth, and Farpoint. Have a few in-house devs work on DriveClub vr, and pay for an update for Rush of Blood and maybe a Shadow of the Colossus VR. I would love to play Borderlands VR on PSVR2.

shinoff2183106d ago

Sure Sony mightve been able to help but reality is most of those titles were from 3rd parties.

ApocalypseShadow106d ago (Edited 106d ago )

What he's saying is that Sony should have lead by example. Instead, they haven't done shit bringing them forward and expected 3rd parties to do it themselves in bringing their own games. If Sony's not going to do it, why should they?

It's like when they lead by example in the creation of their games. Or lead by example when they make their hardware.

Hate to say it, but for PS VR 2, they are lagging big time. GT is nice. But if you're tired of sims, then there's just Horizon. I'd rather have Blood and Truth remastered at that level or a sequel than what they currently released. No chance of that though as they killed London Studios. Another bullshit move they made. About as bad as killing Evolution Studios to keep GT as their only racing game. I like Sony's platform. But I'm not buying their headset if they're not going to put in the effort like they do with flat games.

shinoff2183106d ago

Exactly. I almost bought vr2 but it's the games missing. Sure that horizon might be dope but I'd prefer the full horizon, or last of us, Spiderman, something. Pay some 3rd party devs. I was hoping to get that fallout 4 but that's not happening now lol

shinoff2183106d ago

Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.

bunt-custardly105d ago

Praydog's FREE UEVR mod is working wonders for the PC VR community.

220°

The newly founded 'Flat2VR Studios' aim to make VR modding a serious business

The Flat2VR community is taking the next step and announced a studio that will develop and commercialize licensed VR ports.

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Profchaos132d ago

This is great news I love virtual reality and my psVR2 however it's clear that the current bespoke way of building VR games is not working. There's some great games that have been released Absol but they are few and far between and if they are native they are clearly lower in budget and scope then at least I would like. It's definitely jarring to.go from high quality games like Spider-Man 2 to the biggest VR releases like Arizona sunshine 2 and see the huge gulp in quality.

This company aims to streamline porting older games into VR and make them feel as VR native as possible.

And to be honest some of my favourite VR experiences have been traditionally flat screen games ported into VR like resident evil 7, 8 4, doom 3 with the aim controller or borderlands 2.

And I'm not saying that there isn't great native VR games to be found I'm saying more traditional games ported over would be very welcome we have decades of amazing games that we all love and VR presents an opportunity to truely bring us into the world.

just_looken131d ago

The floating hands wires climbing/tool sims need to go for sure.

But i want the sword art online vr now that would be awesome

Leeroyw131d ago

I just found my people. Massive vr fan here but I want to live in older more broader era experiences that were made for traditional gaming. But in VR.

just_looken131d ago

@Lee

Rollarcoasters would be something else in vr

aaronlif10129d ago

Yes! I hope they bring Doom 3 to PSVR2. I was happy to see it on PSVR but couldn't help but feel like they should have held off for the PSVR2 for that game. They had to substantially cut the visuals on that. I feel like a psvr2 version would be able to do it better justice. I've asked the company that made the psvr port if there was any plans to make a psvr2 version, they said no but that if they were asked by Sony to do it they would. I also would love to see Star Wars Squadrons get a PSVR2 version.

Profchaos129d ago

Yes squadrons I forgot about that one it was amazing to play online with flat screen gamer friends some of my favourite multiplayer moments

RiseNShine131d ago

Amazing news, there're so many forgotten gems out there, these guys have been consistently porting old games like Return to Wolfenstein, Quake 4, jedi knight, etc. Sounds great that they can earn a living by doing official ports, publishers dust off some old properties, gamers get great games in VR, we all win.

mudakoshaka131d ago

Awesome news! Which popular Steam and Switch game do you think is their first project?