Chris Brandrick for overkill writes: “After a decade of innovation and big tech interest, the virtual reality marathon of the next decade is now underway.”
Can't tell if you're serious...Even the quest 2 is $400 for a lower resolution screen, fewer featured controllers like finger tracking and haptics, no eye tracking, no foveated rendering, no headset haptics...Sure the Q2 is wireless (which I love about it and is my one pet peeve for the PSVR2) but along with that comes a shorter battery life and much lower power.
The original PSVR launched for $399 in 2016 and adjusted for inflation that would be $470 in todays money, so for it to launch at $549 in 2023 that's basically getting new tracking, visuals, all the features etc. for an extra $80.
I don't know why people expect VR to sell as well as individual platform devices. That's like asking other niche products like fighting sticks or racing wheels to become mainstream.
Nintendo cheaped out and used a screen that only showed red and black, likely the main (but not the only) reason it failed, sure the Gameboy didn't even have colour but for a VR device it's pretty inexcusable TBH. Other reason being it was on a stand and i imagine it would get uncomfortable after a short time.
I bet if it had the colours of a Master System or NES it would've done a lot better.
I don't see why people dont like it when they never tried it. If people can try it and have it advertise and be like Nintendo wii it'll be crazy. Hopefully dont be a fad like Wii was and die off quick. One of these years it will really be huge and Sony will already perfect it.
It's called hating, they trash it because they either can't afford it or there fanboys that refuse to game on a sony platform. Sometimes it's a combination of both.
I've never tried it because it's simply not a product I would ever want.
I don't want to be sealed off from my surrounding environment while playing games. If I lived alone, then maybe, but even then I'm not sure I would like that. As it stands it is a device I would never feel comfortable using. I don't really even like gaming with headphones on and being unable to hear other things around me.
The other reason is that I never really saw a game that made me want to play it that way. Most of them just look gimmicky and are either on-rails or use teleportation instead of being able to walk around normally. At least the early waves of games were. I'll admit that since then I have completely stopped paying attention and maybe there are more "normal" games playable in VR now.
I stopped following VR years ago because I've just written it off as another failed gimmick and I know I won't ever buy one.
People don't think realistically. VR is a really cool, innovative experience that just doesn't appeal to the majority of gamers, let alone the general public. And there are a variety of reasons for that. The majority of gamers aren't going to shell out hundreds of dollars to play some games in VR.
I think the thing is that peripherals like wheels and sticks are kinda niche in their application to just car games and fighters, etc. VR could conceivably be used for all games/media in the future... like to the point where playing a game on a 2D flat screen would seem archaic. I personally think it'll get there - but clearly not in the next few years. It may even fizzle out a few times before some technological advance makes it popular again.
VR is dope, but it will not shift the current console gaming market in some new era.
There is a few reasons, like my brother gets dizzy while playing for more than 20min or so.
Some people think they look silly.
There is nothing relaxing about VR, for the full VR feel you have to move. Some people use gaming to sit back on a nice chair or couch and play.
People with epilepsy are highly skeptical about it.
Not having friends who own VR as well, if you are a social gamer.
Having to own a PS5 and PSVR2 can be expensive for some.
There is no real way to advertise how awesome the experience is to casuals..like you can't watch a T.V commercial and understand the immersion.
Meta/FB is failing at the metaverse idea, and making people bat an eye at VR, casual sometimes lump things together.
Not all these reasons pertain to everyone, but are accumulation of reasons. Especially perceived health concerns. My wife read my Oculus Q2 box, and it said something about taking a break after like 30 min, giving her the impression that its not 100% safe.
If you read the small print on video game boxes and health and safety leaflets they all say and have said for as long as I can remember to take a break of at least 20 mins every hour or so. But who the hell does that? I remember back when I got ps1 almost 20 years ago now and my mother tried to enforce that hahaha.
Here’s a go to tip if you want to be a modern writer. Open up your preferred website, pick the trendiest article, and then write on the topic opposite of what everyone is talking about. Example: “Here’s why this thing is good” and you can follow it up with….. “Here’s why this thing is baaad.” Then, print your money and call yourself a writer.
It will be for me, RE8/GT7/Horizon VR are all mouth-watering prospects and RE4 Remake could be the icing on the year 1 cake if it has full VR support.
If PSVR2 sells 10m units (as predicted by some tech consultancy firm) it's a near 100% growth over PSVR1. Seeing as many like to compare VR sales to console sales...is PS5 predicted to have 100% growth over PS4? How will gen 2 VR sales compare to gen 2 console sales?
Will always be niche until the form factor changes to be more comfortable and less isolating, price needs to be cheap enough to warrant the purchase. It just can't really push mainstream being the same price as a console, when it plays no games on its own. What's the cheapest monitor or TV you can buy now versus buying a VR headset? I think it will get there eventually, but we are years away imo.
As for the article, I don't think anyone is claiming any year to be "the year of VR". Some circles might already suggest that moment passed some time ago. Going from the DK 1 and 2 to the Rift (then with Touch controls)/ Vive was quite a defining moment for VR enthusiasts.
This is relative to each person, and for me, if they have seriously gotten the ENTRIETY of Gran Turismo 7 in PSVR2, this will officially be the "year of VR" for me.
I'm hoping it will be a good year for VR. Not sure anyone was expecting it to the 'The year of VR'. I think the VR technology is progressing really well, looking forward to the future.
Vr isn't something that is targeting everybody it's targeting a relatively niche market snd that is fine. VR realistically needs to have a high proce point because you can't skimp out on the hardware as the consequences aren't just unstable or low frame rates it's motion sickness and people literally throwing up etc rendering the devices unusable. If you want the headset todo all the computation that then has issues regarding heat and sauce available for the chips which in turn places limitations on the graphics. Each to their own but these companies aren't making the hardware or games expecting everyone to buy it. They are making them with a view to it complementing their larger more mass market products. So the PS5 is sony's primary focus, ps vr is and always will be secondary but that doesn't mean they won't make quality titles for it that as a gamer if you are really into the hobby -you are probably gonna want to play.
For me personally, it will be. I'm looking forward to being able to actually enjoy this experience more thoroughly.
I don't know why people expect VR to sell as well as individual platform devices. That's like asking other niche products like fighting sticks or racing wheels to become mainstream.
I agree. It's still a niche device.
It will be for me and my god I can’t wait to play RE8 in VR!
it will be for playstation