From VGC: "In a video interview with The Washington Post, Neil Druckmann was asked for his views on narrative storytelling in video games and how it had evolved over the years.
Druckmann noted that while it could be argued that traditional video game narratives go back to the days of the 1980 video game Adventure, he’s currently more interested in the ways that some newer games tell their story in a less direct manner.
“I’m more recently intrigued by stuff like Elden Ring and Inside, that don’t rely as much on traditional narrative to tell a story,” he explained."
Tim Sweeney: "We will return Fortnite to the US iOS App Store next week.
Epic puts forth a peace proposal: If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic."
Larian's CEO believes that giving developers the ability to work faster will help them do more, so using AI won't shorten development cycles.
Video Gamer: "Earlier this week, we released a story that the source code and in-development assets for both Fallout and Fallout 2 were lost. According to series creator Tim Cain, and as far as he knew, the source codes for both of the original games were destroyed. However, that’s not the case."
He says this and then wants his game to be more like a tv show, which is it Neil
Sure, I will believe it when I see it.
Good news,
but actions speaks louder than words ....
Uncharted does very well with having you play while the cut scene is happening. But of course one is action based and the other is survival.
Good for him. It’s definitely his weakest spot or “crutch” although TLOU2 was much better in that regard.