350°

Naughty Dog’s Neil Druckmann wants to focus less on cutscenes and ‘traditional narrative’

From VGC: "In a video interview with The Washington Post, Neil Druckmann was asked for his views on narrative storytelling in video games and how it had evolved over the years.

Druckmann noted that while it could be argued that traditional video game narratives go back to the days of the 1980 video game Adventure, he’s currently more interested in the ways that some newer games tell their story in a less direct manner.

“I’m more recently intrigued by stuff like Elden Ring and Inside, that don’t rely as much on traditional narrative to tell a story,” he explained."

Read Full Story >>
videogameschronicle.com
H9844d ago

He says this and then wants his game to be more like a tv show, which is it Neil

SullysCigar844d ago

I think you need to go back and understand the context behind your paraphrasing, because that's not what he said at all.

TheProfessional844d ago (Edited 844d ago )

Tired of "narrative" games, especially recent sony exclusives, of using walking or vehicle sequences for exposition. Would be great if they actually try to do something different.

Broncob844d ago

He didn't, he said they want to have a writers team, like that of a tv show

frostypants844d ago (Edited 844d ago )

Don't see how that would jive well with the sort of narrative approach he speaks of here, though. Something like Elden Ring takes a narrative focus that would not be served well by a room full of bickering hacks.

jwillj2k4844d ago

Result of being a headline only reader.

S2Killinit844d ago

Listen to the interview maybe?

jznrpg844d ago

You are ignorant of what he said so you are misinforming others

+ Show (2) more repliesLast reply 844d ago
Vits844d ago

Sure, I will believe it when I see it.

SullysCigar844d ago (Edited 844d ago )

Well presumably he has been focussing less on narrative already, if he's been involved in the incoming multiplayer game. That has to be the next game at this point, surely.

RaidenBlack844d ago

Good news,
but actions speaks louder than words ....

sammarshall102844d ago

Either way, y'all will try to talk down on it

frostypants844d ago (Edited 844d ago )

Because people consider the person making the claim, and that is entirely fair.

TheEnigma313844d ago

Uncharted does very well with having you play while the cut scene is happening. But of course one is action based and the other is survival.

hotnickles844d ago

Good for him. It’s definitely his weakest spot or “crutch” although TLOU2 was much better in that regard.

senorfartcushion844d ago

It means games as a service always-online bullshit.

Imalwaysright844d ago

Or maybe it means something like Elden Ring.

senorfartcushion844d ago

That’s the other thing devs have been ripping off over the last decade.

We need less of both.

hotnickles844d ago

“Inside” is the opposite of games as a service. I think he wants to be more subtle with environmental storytelling instead of hamfisted with cutscenes.

S2Killinit843d ago

Or maybe listen to the interview?

senorfartcushion843d ago

Yeah it’s not going to be like Inside.

That game doesn’t get made, nor does that particular story get written, without an indie budget.

hotnickles843d ago

You’re right. Neil druckman isn’t going to make a side scroller but that isn’t the point. He used that as an example of a storytelling style which is the opposite of his style.

Given his film background it’s not surprising that he relies heavily on cutscenes to tell his narratives. It’s also not surprising to see him wanting to do more environmental storytelling because it’s unique to gaming. He’s evolving from a film writer to a game director. It’s only natural.

There are plenty of big budget games that use environmental storytelling. If Neil druckman made an immersive sim it might be good or it might suck. I can’t hate on him for wanting to get out of his comfort zone. Nothing would ever progress if people “stay in their lane”.

+ Show (3) more repliesLast reply 843d ago
Show all comments (50)
40°

Fortnite is coming back to iOS devices in the US after a 4-year ban

Tim Sweeney: "We will return Fortnite to the US iOS App Store next week.

Epic puts forth a peace proposal: If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic."

30°

Larian CEO Swen Vincke says it's "naive" to think AI will shorten game development cycles

Larian's CEO believes that giving developers the ability to work faster will help them do more, so using AI won't shorten development cycles.

110°

Fallout 1 and Fallout 2 source code isn't actually lost, reveals former Interplay founder

Video Gamer: "Earlier this week, we released a story that the source code and in-development assets for both Fallout and Fallout 2 were lost. According to series creator Tim Cain, and as far as he knew, the source codes for both of the original games were destroyed. However, that’s not the case."

Read Full Story >>
videogamer.com
jznrpg1d 10h ago

Then make them playable on consoles of today

anast1d 9h ago

This is the comment of the month. I would like to play a good Fallout game on the PS5.

ziggyzinfirion14h ago

Exactly! So many games locked on PC. Developers need to step up their games