350°

Naughty Dog’s Neil Druckmann wants to focus less on cutscenes and ‘traditional narrative’

From VGC: "In a video interview with The Washington Post, Neil Druckmann was asked for his views on narrative storytelling in video games and how it had evolved over the years.

Druckmann noted that while it could be argued that traditional video game narratives go back to the days of the 1980 video game Adventure, he’s currently more interested in the ways that some newer games tell their story in a less direct manner.

“I’m more recently intrigued by stuff like Elden Ring and Inside, that don’t rely as much on traditional narrative to tell a story,” he explained."

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videogameschronicle.com
H9470d ago

He says this and then wants his game to be more like a tv show, which is it Neil

SullysCigar470d ago

I think you need to go back and understand the context behind your paraphrasing, because that's not what he said at all.

TheProfessional470d ago (Edited 470d ago )

Tired of "narrative" games, especially recent sony exclusives, of using walking or vehicle sequences for exposition. Would be great if they actually try to do something different.

Broncob470d ago

He didn't, he said they want to have a writers team, like that of a tv show

frostypants469d ago (Edited 469d ago )

Don't see how that would jive well with the sort of narrative approach he speaks of here, though. Something like Elden Ring takes a narrative focus that would not be served well by a room full of bickering hacks.

jwillj2k4470d ago

Result of being a headline only reader.

S2Killinit470d ago

Listen to the interview maybe?

jznrpg469d ago

You are ignorant of what he said so you are misinforming others

+ Show (2) more repliesLast reply 469d ago
Vits470d ago

Sure, I will believe it when I see it.

SullysCigar470d ago (Edited 470d ago )

Well presumably he has been focussing less on narrative already, if he's been involved in the incoming multiplayer game. That has to be the next game at this point, surely.

RaidenBlack470d ago

Good news,
but actions speaks louder than words ....

sammarshall102470d ago

Either way, y'all will try to talk down on it

frostypants469d ago (Edited 469d ago )

Because people consider the person making the claim, and that is entirely fair.

TheEnigma313470d ago

Uncharted does very well with having you play while the cut scene is happening. But of course one is action based and the other is survival.

hotnickles470d ago

Good for him. It’s definitely his weakest spot or “crutch” although TLOU2 was much better in that regard.

senorfartcushion470d ago

It means games as a service always-online bullshit.

Imalwaysright470d ago

Or maybe it means something like Elden Ring.

senorfartcushion470d ago

That’s the other thing devs have been ripping off over the last decade.

We need less of both.

hotnickles470d ago

“Inside” is the opposite of games as a service. I think he wants to be more subtle with environmental storytelling instead of hamfisted with cutscenes.

S2Killinit469d ago

Or maybe listen to the interview?

senorfartcushion469d ago

Yeah it’s not going to be like Inside.

That game doesn’t get made, nor does that particular story get written, without an indie budget.

hotnickles469d ago

You’re right. Neil druckman isn’t going to make a side scroller but that isn’t the point. He used that as an example of a storytelling style which is the opposite of his style.

Given his film background it’s not surprising that he relies heavily on cutscenes to tell his narratives. It’s also not surprising to see him wanting to do more environmental storytelling because it’s unique to gaming. He’s evolving from a film writer to a game director. It’s only natural.

There are plenty of big budget games that use environmental storytelling. If Neil druckman made an immersive sim it might be good or it might suck. I can’t hate on him for wanting to get out of his comfort zone. Nothing would ever progress if people “stay in their lane”.

+ Show (3) more repliesLast reply 469d ago
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60°

Chatting Shadows of the Damned: Hella Remastered with Suda51

CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned

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cgmagonline.com
50°

Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.

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gamesindustry.biz
60°

Sega Franchises That Deserve a Comeback

We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.

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finalboss.io
ZeekQuattro4d ago (Edited 4d ago )

Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.

FinalBoss4d ago

I was hesitant to put these two on. I've personally played more PSO than the RPG version. And shame on me, I don't remember much about Shining Force to talk about it properly.

That said, so many Sega licences deserve their place in this list.

jznrpg1d 23h ago

A new Phantasy Star in the numbered series would be amazing. Shining Force too. But I’d settle on some collections as that’s probably the best we will get

anast4d ago

I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.

gold_drake3d ago

shining force.

but indont see that happening unfortunately.