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240°

Why Elden Ring and Breath of the Wild Are the New Standard for Open World Games

Open-world games are becoming more and more common, but many game studios misunderstand the true appeal of the genre and end up missing the mark.

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Community849d ago
Ezio2048849d ago

I still think RDR2 is the best open world game but Elden Ring and BoTW is close second for me.

Vits849d ago

Personally, I see RDR2 as the best realized Open world map. One where you could find new things at every corner and be full of secrets to discover. However, both ER and especially BoTW where more open in structure.

Ezio2048849d ago

Ofcourse they are more open in structure. RDR2 and for the same fact TW3 are heavy story focused games and to deliver such a cohesive and amazing story, you can't expect as open gameplay structure as ER or BoTW.

I consider RDR2 as the best because the world itself is unmatched, the detailing in this game is unmatched. Combine that with top level story, voice acting, music and sound design, and still one of the best looking games. Yes the gameplay and controls could've been better but the other aspects are god tier so I can ignore it.

LordoftheCritics848d ago

BOTW easily.

Nothing compares.

neutralgamer1992848d ago

This is subjective IMO. BOTW is the most overrated Zelda game in the series. Only if those reviewing could do a fair job and take off their nostalgic tinted glasses. If BOTW was a game for playstation or Xbox it would receive harsh criticism for it's shortcomings

Weapons break too easily
Story is next to non existent
Performance is all over the place
Unimaginative Boss Fights
Boring Towns & Settlements
Breath Of The Wild's Lack Of Traditional Dungeons

But since Nintendo only gets credit and Sony deserve any criticism we have to see articles like this

But this isn't the platform to have discussions like this because Nintendo fans will now become keyboard warriors

848d ago
Sciurus_vulgaris849d ago

Red Dead Redemption 2, GTA 5, and The Witcher 3 have more interactive, dynamic worlds than Elden Ring with easier to track quests. Elden Ring open world is far from perfect. At times it’s confusing. Boss are repeated with questionable balancing and a lot of the dungeons are redundant.

lucian229849d ago

The bosses do not not repeat, only some of the mini bosses, and if you remove the very few mini boss repeats, the game still has way more bosses than any other game anyway

Crows90849d ago

Guess you didn't 100% it
Main bosses don't repeat...but there's a ton of mini bosses and the whole appeal of the open world is finding this bosses...those bosses repeat like crazy.

Snookies12848d ago

"only some of the mini bosses"

My guy, what? Did we play the same game? I loved Elden Ring, put about 110 hours into it. There were so many repeat bosses in those side dungeons. Even I had to start admitting that they really could have done better in that regard.

lucian229848d ago

@Crows, no i didnt 100% it but i beat majority of it; beat malenia, beat everything else. yes the centipedes and erd trees repeated, but like i said, this was only mini bosses; normal bosses themselves especially are more numerous than other games period anyway.

take skyrim for example......nearly all the enemies are the same as well as bosses ...yet no complaints.

-Foxtrot849d ago

Elden Ring I can see it

BotW no

Inverno849d ago

BoTW has gliding and climbing, the more traversal options an open world game has the better.

-Foxtrot849d ago

By that logic Far Cry 3 is better because it had gliding and climbing....

badz149849d ago

So Just Cause is the best open world games hands down, then?

FinalFantasyFanatic848d ago

I actually think that BoTW influenced alot of games from it's release onwards, it definitely set a new standard, I could argue the same for Horizon Zero Dawn which released around the same time if I remember right.

DankSinatra849d ago (Edited 849d ago )

I mean, BOTW world is highly interactive to the point that damn near anything can be used as weapons to make combat incredibly creative. Everything from simply cutting a tree down and having it drop onto an enemy to utilizing the weather (wind, lightning or rain), you can even use grass in combat. Hell I keep seeing newer and newer ways to fight something every day based on the environment alone. I’ve never seen a game so free with its open world to allow this.

Does this mean the games open world is on par with others? No. It’s pretty dead and basic. But it definitely has the most interactive open world.

Crows90849d ago

Here are some tools and go have fun isn't good open world game design for me. I don't find that very engaging....especially you don't need 90% of it for the game.

DankSinatra849d ago (Edited 849d ago )

@crows90 your want for what makes an open world enjoyable is subjective. What you look for is not what everyone else looks for. Some people are tired of the same old systems used in open world combat. Hell what you’re saying can be said about Elden ring as it’s a tired combat system that’s been mimicked to death and back where as the mechanics in BOTW are literally a breath of fresh air as no other game has mimicked this much freedom for its combat. I find it fun that I can time a thunderstorm and throw my metal weapon when a lightning bolt hits to cause lightning to hit my opponent, or use grass fire to clear out an area and then use that same fire to make an updraft to fly up and attack from the sky. You say it’s not necessary means you’re used to having game mechanics hold your hand and rely on them where as breath of the wild is literally about utilizing your freedom to its fullest and experiment.

FinalFantasyFanatic848d ago

The interactivity is pretty impressive, that and you can complete tasks in multiple ways, I beat some shrines in ways I don't think I was suppose to beat them. I also thought it was pretty cool that you could create drafts of air by making big ass fires and riding upstream via gliding.

Imalwaysright848d ago

It's not just its interactivity that makes it impressive. It's also the logic based reaction between the interaction of the player, the objects in the world, the elements such as fire or wind and qualities of hot, cold, dry and moist. What BoTW physics system is doing is a simulation of the real world. A simplistic simulation but a simulation nonetheless.

shinoff2183848d ago

Sounds a bit like minecraft

shinoff2183848d ago

Danksinatra

' I find it fun that I can time a thunderstorm and throw my metal weapon when a lightning bolt hits to cause lightning to hit my opponent'

Classic jrpg have done elemental damage from damn near day one

DankSinatra848d ago (Edited 848d ago )

@shinoff2183

Cool, that JRPG doesn’t let you weaponize lightning in real time by planning and timing an actual lightning bolt while doing real time combat. JRPG and ARPG are like apples and oranges. Real time Vs turn based. One is achieved through nothing more than a menu selection and one is achieved through random chance ( storms in BOTW are random) and planning (you’re not even told you can weaponize lightning in BOTW, you figure it out by complete chance).

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CS7849d ago (Edited 849d ago )

BOTW detractors really have me puzzled.

I get that everyone has an opinion but how can you not see the BOTW is objectively a leapfrog in open world design?

The physics based open world is filled with interactive objects creates phenomenal gameplay moments. Lightning strikes you if you wear metal or use a bow and arrow to set fire to grass and trees which then creates and updraft for the glider. Bomb arrows explode in hot areas. These are things not seen even in current-gen games with much more powerful systems.

Tell me which current-gen game has comparable physics and interactive systems?

There was a moment I solved a puzzle in BOTW and after looking on the internet I’ve never found someone who solved the puzzle like I did.

Compare to GOW:R and Horizon FW (both are some of my favorite games) the puzzle must be solved one specific, limited way the developers thought of. It feels unimmersive.

To this day, very little game have as an immersive and interactive world.

The game also allows players to go anywhere they want from the very beginning of the game. This gives players the freedom to explore the world and discover new locations on their own terms. And it treats discovery as a core gameplay mechanic. Elden ring borrows this same discovery as a core gameplay mechanic and *surprise* its winning game of the year left right and center.

Past open world design is dated imo. The free open worlds of BOTW and Elden are the future.

Even if your game is narrative heavy, open up the physics and use discovery as a core gameplay mechanic instead of vomiting markers all over the map.

Crows90849d ago

No real dungeons, no enemy variety, but combat design.

Sure you have creative tools, sure there is this freedom thing but all of that is pointless if i don't enjoy the package.

Breath of the wild is the 1st Zelda i didn't beat.

FinalFantasyFanatic848d ago

I don't really get why people downplay it either, I prefer traditional Zelda, and BotW has it's flaws, but to say it's mechanics and design hasn't been influential or somewhat revolutionary compared to alot of boring, dead, open world games is baffling at best.

At this point, I think people just hate it for the popularity and not what it actually is, I don't like or enjoy the majority of open world games, so I was surprised I enjoyed this and played it right through, it was breath of fresh air.

It has had a noticeable influence on open world games since it's release.

Imalwaysright848d ago

Don't worry about those people. I engaged in conversations with some of them and when they start discussing the game all they're doing is telling me that they never played it. Those people are just trolls and the majority of them are well known PS fanboys that are upset because Nintendo creates masterpieces that are the anithesis of Sony's formulaic games.

Inverno849d ago

Well in terms of traversal then yeah Farcry is better than Elden Ring. I would say Just Cause is better than all cause of how freely you can launch yourself into the air and glide. My point is that neither BoTW nor ER should be the standards cause they don't do everything, or certain things better than other games. Game devs should look at those games, but they needa look at others for things those 2 don't do at all.

Crows90849d ago (Edited 849d ago )

So you want a game that does everything...basically bend over backwards for traversal options ...how does that make an open world good exactly?

Imalwaysright848d ago

Better? No, they do things differently from other open world games. Whereas other open world games are constantly telling you where to go, what to do, what you can't do and have maps filled with icons, BoTW and Elden Ring put you in their world and basically tell you to do what you want and tell you that you have to discover things on your own. This gives BoTW and Elden Ring a level of player agency, freedom and a sense of discovery and adventure that other open world games just don't have.

shinoff2183848d ago

Thats how im feeling, botw and elden ring shouldnt be Standard but parts were good. Both games felt empty to me. I still like botw, and by far to this day majoras mask is my least favorite. To this day its ocarina of time, I had my n64 before I even owned a ps. Elden ring I put about 20 hours in and it just isnt my cup of tea. Not do to difficulty I just didn tlike it.

Inverno848d ago

Can't reply directly. I don't want a game that does everything. I'm pointing out that these two games don't do everything and that devs should look at other games for mechanics that may be better than what BoTW and ER do. Also imagine a world as big as BoTW and being forced to walk, then ask yourself how traversal options make an open world game better. Also people keep forgetting Elder Scrolls 3 and 4 basically did most of what people praise these two games for. Aside from the physics from BoTW which it does better than most games.

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PitbullMonster849d ago

Empty and lifeless should be the new standard?

CS7849d ago

No.

Open ended gameplay allowing you to go where you want.

Deep physics system that interacts with all levels of gameplay.

Discovery as a core gameplay mechanic instead of a map filled with markers and errands.

That should be the new standard.

Crows90849d ago

I can go anywhere...but there's nowhere interesting to go.

Deep physics? So you gave me tools to play with...but not much to use it against.

Discovery as core mechanic...but nothing to discover...

No thanks

BrainSyphoned849d ago

Ah yes, BotW, the game that invented all genres.

badz149849d ago

The be all an end all of all gaming. You playedBoTW, you've played it all as they said.

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90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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90°

Best Easter Eggs in Video Games

These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.

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Killa7812d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro12d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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Profchaos44d ago (Edited 44d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake44d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204944d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer44d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos44d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

13d ago
SimpleDad44d ago (Edited 44d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos44d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman44d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein44d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername44d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast44d ago (Edited 44d ago )

BG Act III is dense. It's the opposite of bloat.

andy8544d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast44d ago

There is some much unique content in that ACT.

gold_drake44d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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