For those that say, "They don't make RPGs like they used to", they still do.
So close for this one. I just wish the leveling system was more traditional. Like gaining experience and leveling up. I like to grind in jrpgs and from what I've seen it takes away from that.
Chained Echoes is getting slammed, and its devs have no idea why - Calling on Metacritic to do more.
Who doesn't have anything bad to write in these blank reviews and would benefit from sympathy sales?
I still say they should just get rid of the user score. They are untrustworthy of both good and bad review and honestly user reviews arent even a review. Of course tie it with the psn/xb account would be better.
The problem is there's no exact science on the matter. Remember, user scores came to be because people didn't trust mainstream scores. With people admitting to getting gifts, swag, access, etc for favorable reviews. And on the flip side, any group of fanboys can user score bomb a game for the pettiest of reasons, or even no reason at all. That's why when I buy my games, the only review I count on is my own. If I think the game is good, I'll keep playing it. If I feel it's crap, I won't finish it. Trust nobody but yourself, only YOU know what you like and dislike
Perfectly said. I count on myself when it comes to buying games, I usually don't let myself down.
Right, the only thing count is your own opinion. Demos, your own research and judgement. Its just how this site is portraying things. If you had a business you don't want some bs crap going on with reviews on either side.
people are still gettin swag etc for a certain given scores,in alot of cases. they're just bound by contract. i was given a nintendo first party game to review and was reminded to give it a "atleast above avarage score", to ensure that they give us stuff for contests or giveaways and to ensure future review copies. so yeh. but i absolutely agree, i go out of my way to look at games myself and dont consider reviews
We do live in an age of technology where we can very often see things for ourselves. PlayStation has a great thing going with Share Play, which I think is an excellent way to test drive a full game. Also, we do have video reviews which is a far more objective assessment of things like visuals, frame rate, etc than reading about it. That's something I can say about the reviews of Demon's Souls back on PS3: I recall some written review mentioning the terrible frame rate, yet other reviews were making the game sound awesome. That one review seemed like a truth teller of sorts and it sounded like a deal breaker to me. Fortunately, one of the earlier clips showed the Valley of Defilement and I just remember thinking "that's aggressive... But I think I can manage". Sure enough, I've beaten that game so much that I've played with every starting class at least 3 times and level capped one save file. My point is reviews—professional or otherwise— can be problematic, though we have means of verifying the claims made and see if it's within our personal tolerances. For example, reviews mentioning Redfall and its bugs can be verified with a quick trip to YouTube. I'll say this though: this strategy would be dangerous for a game that's very narrative like The Last of Us Part II because you can't really get at reviewer grievances about the story without spoilers.
Football commentary is my go-to comparison to “reviewing”, not for criticism. Criticism is pointing out a writer’s mistakes and/ or breaking down the logic of the art. I.e Gear score doesn’t matter if the endgame doesn’t allow enemies to follow your level as you gain XP. Having a golden shotgun with 200 combat points means nothing when you’re in the area with level 1-10 enemies. Criticism and reviewing are very different things reviewing is something anyone can do, like football commentary, there’s nothing stopping your drunk uncle at Thanksgiving from shouting player names and commenting on their “form.”
Sometimes friends make good recommendations. some of the best games i played were recommended by my friends which at first i didn't like, and mocked even, only to kiss the forhead of the one who recommended it later. Some reviewers too are still trustworthy, like the guys at Digital Foundry, and there was a very good guy at Gamespot but he left a long time ago.
Are you joking? User scores are always more accurate than the critic score except when it’s being review bombed.
Na, user score can blindly lift the score with perfect scores so not always. Some use just a couple words like "The game is good"/ the game horrible" to a couple/few sentences. They arent even that detailed, like a short opinion and not a review. At least main stream actual review has info that the player can use to make the judegment to get the game. I wouldnt trust metecritic but steam on the other hand I look at there user experience time to time then metecritic
Absolutely not in my experience.
so except almost always.
I take both into account, sometimes you get blind fanboys of crappy games, but you get pro reviewers who want to push a narrative or they've been paid to give a good review (sometimes the truth lies somewhere in the middle). Unfortunately, it's not always obvious where the truth lies unless you can play the game, either via a friend or via a demo.
Like hell they are. People review bomb games due to console wars and other petty sh*t. Just as fanboys can give perfect scores.
Always and Except shouldn't be used in the same sentence 😕
Always? Sure about that? The user scores are full of blind fanboys and trolls. Can't trust them, sorry.
How dare people have an opinion that is not sanctioned by the media.
Shut up foo, you missed what i said
@blackblades You can use Opencritic, it doesn't have user scores or reviews. And that's the reason why i'm not using it. In this particular case, at least, according to original twitter thread, this have happened because of lack of spanish language and the dev have noticed it now. And this whole "bombing" did happen 6 months after the release. Someone, IMO, overreacted. And they used this attention to advertise something else. Of course, i agree, some reviews are not even reviews (like the "there are too many positive/negative reviews, so i'm trying to even things out" kind, hate them; or "game sucks/amazing" without explanation crowd) and can be disregarded. Some just troll and want to see the world burn. But there are good reviews too - people are explaining what they love/hate, explaining the controversy and stuff. Those are very helpful. What should happen, imo, is people should just stop giving too much credability to Metacritic and Opencritic (and alike) and use their score as some sort of metric of success (like Bethesda did with Fallout: New Vegas to screw over Obsidian). First, they give Metacritic ammo and then act surprised when other people start using it to their advantage. And 'cause big publishers are trying to censor it, i think, it's a good tactic (because i don't see any other way to affect them, not buying doesn't work anymore, market is too big). I don't trust most of the review sites, because big publishers are in good relations with review sites and invite them to exclusive pre-launch events, give them interviews, free games, good gifts, etc ('member duffel bag situation for Fallout 76? You know, when paying customers got a shitty bag but journos got a good ones for free?). That clouds their judgement, they're afraid to lose free things, so they don't critique much in their reviews. Regular users are mostly safe from this. P. S.: You can easily create new Xbox/PSN accounts. I have like 5 PSN accounts (thanks to DLC being tied to region). That wouldn't help anything, in my opinion. Trolls can easily create burner accounts en-masse and use them.
I agree with this and I often leave user reviews on Metacritic. Maybe have some users vetted before they can post review. Maybe have a waiting period so we don’t see so many reactionary 10/10 and 0/10 that people post to adjust the user score.
Nothing is more untrustworthy than professional reviewers.
I wish Xbox and PSN allowed reviews by people who own and have played games for a specific amount of time or got at least the first achievement/trophy and those were made public. Then metacritic and others could just import those scores by game. Would be more accurate. Want to troll? Pay to play.
I would say 50% mark also ps5 shows the hours you played so the amount of hours could work. The site owner doesnt care apparently after all these years.
This is the way. Achievement/Trophy based reviews. @blackblades 50% mark makes sense too but should be secondary, don’t forget one could just leave the game running which would increase hours played.
Perhaps the answer would be to link an account such as steam, psn, live so that it can verify that you've played the game before reviewing it
And critic reviews aren't trust worthy either, they've either been given loads of goodies by the devs or company or have an agenda of their own! Just look at the divide between critic and the average Joe reviews!! Worlds apart!! Especially in the movie industry the agendas are insane by the so called professional critics!! And it's slowly sipping into the gaming industry! Thankfully the hardcore fan base still had a strong hold in the gaming scene and we won't let sh1t like that slide.
I never said they were trustworthy I believe. That's the problem with people on here. Movie critics are the worse they mostly give a lot of things a bad rating when I think its good. At times I do agree with them cause somtimes some things are bad.