NoobFeed Editor Daav Valentaten writes - With seemingly never-ending replay value, Vampire Survivors has penetrated the zeitgeist as one of the most successful games this year. Instead of hiding in the shadows of giants, the game that was molded mostly by one person stands as a peer next to Elden Ring or God of War; monolithic structures with multi-million budgets.
The Vampire Survivors Whiteout Update is slated to bring a new stage, character, and weapon to the indie game in the next few weeks.
Vampire Survivors is finally coming to Switch and you can check out some gameplay for that version ahead of its release.
5m54s for co-op gameplay (link: https://youtu.be/55iNkGZ7wF... ). This is the perfect game for portable devices, IMHO.
Vampire Survivors may have a hidden Director's Cut version with new characters and stages, but it has never been released to the public... yet.
I like that it pisses some off that such a small game, made on a shoestring budget, gets as much recognition as these one hundred million + titles because people recognize large budget, and fantastic graphics doesn't do anything to provide an overall amazing gaming experience.
We have the best voice actors, marketing, and engines on the planet.
... we have a game that looks like it was made 40 years ago, and still you want to play me hours on end. We also cost a 14th of what those games sell for.
This title seems a bit hyperbolic...
It didn't change anything. Far from the first low cost indie game to make a killing. It's still an outlier among the industry norms that hasn't shifted focus.
I wouldn't necessarily say it changed the gaming industry.
What is has done though is proven you don't always need 4k, open world, drawn out cut scenes and 100fps to make an addictive and fun game.
I just downloaded the DLC.
1.99 with GP lol.
I will start back playing when I'm done with High on Life.