I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
"trying to make do in a way it was never meant to be played"
I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).
The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.
Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.
Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.
Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.
It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.
For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.
VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.
You still find the dumbass controllers for Rock Band and Guitar Hero kicking around thrift stores and garage sales. I think they are the most thrown away piece of plastic ever created besides the plastic bag.
We don’t need them for rhythm games. It was the dumbest accessorizing for wishful thinkers. Nothing can take away the ultra-cringe era of “pro”-gamers shredding on a toy guitar as if they were “performing” live at a concert. It was cute, but seeing kids and adults wielding egos as if they could actually shred a concert like a true 6 string player, was stomach turning-ly embarrassing to watch. The pinnacle was Sony pushing a pro-guitar hero player on their horrible tester show. Imagine being in your 20’s or 30’s with a chip on your shoulder because you can play a 5 button controller with good timing on a “kids’s guitar” and then sport alt-gear as if that your lifestyle. Life goals.
Even real guitarists loved those games. Even said that it's a good alternative warm up to a real guitar to build your muscles.
It really just sounds like you have an odd vendetta against people that were just playing a video game with a peripheral that has a much better button layout to add fun to it, especially when it came to the drums.
Also, I do play guitar and spend too much on them.
I still have my PS3 and a copy of GH Metallica and with my plastic guitar playing on expert is a effing Blast!, no way in hell would be the same fun with just a simple gamepad.
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Can it work? Yes. Does it compare? No.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals