Both games dive into intense combat, refreshing stories, and extreme visuals, but only one of them end up leaving a more lasting impression.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
One of them has a compelling narrative and the other is just a Boss rush mode turned into a game.
Um. Theyre nothing alike. Different cuts entirely of the same gaming passion.
While I agree, they're very different games to the point there's room for both in any gamer's collection.
In my opinion, both are must haves. GOW runs beautifully though and is incredibly polished. It's pretty amazing on all fronts.
I enjoyed God of War more than Elden Ring. But Elden Ring is a great game too
"Only one of them end up with a more lasting impression" - You what? God of War only came out a week ago, how could you be sure of that?
I would argue Elden Ring is miles better. The exploration is the biggest gap between them. The amount of invisible walls blocking Kratos from otherwise clearly accessable chests in order to enable puzzles feels ancient now. It works well enough, sure, but in comparison to Elden Ring's exploration? No contest.
Elden Ring's platforming added a new dimension to the Souls formula. The older God of War games were better than the new ones in my opinion, and the removal of real platforming is a big part of that.
The combat in the newer God of War games is also inferior to the older ones if you ask me. It works well when fighting a single boss, but having to deal with minor enemies when they're coming up from behind isn't fun. I'm not a fan of having to rely on hearing "behind you!" or paying attention to the indicator when in combat. Having it all on screen was better. Didn't have that problem with any of the Souls games, and the amount of buildcrafting puts Elden Ring far ahead in terms of combat.
If God of War wins game of the year, it'll be yet another case where cutscenes and graphics prove more important than anything else.