From IGN: "Somerville has ties to modern legends Limbo and Inside, but it’s equally reminiscent of another Hall of Famer: Out of This World. The end result is a unique physics-based puzzle adventure that isn’t quite on the level of the games that inspired it, but is nevertheless an extraterrestrial nightmare worth exploring."
"The Gothenburg-based (Sweden) indie games publisher and developer Thunderful and the Guildford-based (the UK) indie games developer JUMPSHIP, are today very glad and proud to announce that their mysterious sci-fi adventure game “Somerville“, is now available for the PS5 and PS4 via PSN for €9.99 (the PC version is to be released in the coming months)." - Jonas Ek, TGG.
In the wake of catastrophe you must find the means to make your family whole again. Somerville is a Sci-Fi adventure grounded in the intimate repercussions of large scale conflict.
As a player, Game Pass is incredible, but there’s no denying that services like it change your relationship with games. You’re much more likely to try things, but you’re also more likely to drop off if something doesn’t grab you straight away.
There’s a danger that subscription services could do to games what they did to music. Famously, Spotify changed how musicians implement their hooks, putting them closer to the start of the song to grab the listener – all to cater to a new, more impatient kind of customer. It wouldn’t be a huge leap to imagine something similar happening in games, which are often backed by data-driven business minds.
Clickbait title he say it help and can see why it might hurt sales if your game if don’t make good first 10 minutes impressions.
In the interview, Patti states how the deal was good, but they also believe it may have hurt their sales by saying:
I also think it hurts sales. Because a lot of people just go in and try it, and they don't invest. If they don't like the first 10 minutes? That's it. Also, if you don't make the first 10 minutes amazing, maybe it's also a problem. I think [Game Pass] is okay. It's not my favorite. My favorite is the old premium model, where I sell you on some video, on big images and earn your $30. And then after that, I have to deliver. I don't need to get money out of you later."
Im curious what the GP payment model is. From this article it sounds like there's some kind of engagement/performance based remuneration, rather than a single fixed payment based on some kind of pre-conceived worth. Otherwise the fist 10 minutes point wouldn't have any relevance.
The game has 64% positive reviews on Steam.
Gamepass likely hurts sales... but if they don't have a good game, that will also hurt sales, specially for a indie title.
There are countless good indie games on Steam, that weren't on Gamepass, have lousy sales.
The whole reason Microsoft even adopted the day one release on Game Pass was because a lot of their first party games didn’t sell well
Who actually expects this service to increase sales when Microsoft themselves admitted it doesn’t