Not the most for me but I certainly appreciate his affinity for the cinematic. It's certainly one of the many reasons his games hit for a certain type of gamer and that combined with unique sometimes obtuse gameplay mechanics makes for one of a kind compelling experiences.
It was only a problem for me with MGS4. I don't mind when long cutscenes are balanced with long gameplay sections. In MGS4 though I'd get a long cutscene, play for like 5 minutes, and then get another long cutscene. That gets annoying, though all the cutscenes were really well done.
Sorry you got so many down votes for being so practical. No one in gaming takes advantage of our time more than Kojima. His cutscenes are our pure drivel and severely hamper the overall enjoyment of what's supposed to be an interactive medium. If the writing was good? Maybe that could be forgiven, but it's not... It's layers and layers of insanity pressed into hour long cutscenes.
I don't like it when cut scenes run longer than a couple of minutes generally. 46 minutes seems ridiculous, but I haven't played the game. Some are saying "it's long and boring".
I don't understand how 3rd place is a game with over an hour of back to back cut scenes. 2nd play is over 90 minutes. Then first place is 46 minutes....??
Kojima, Kojima and Kojima?
By far, the worst aspect of his games.
Let me guess ... MGS4 on the first place? :D
First thought was MGS4, seems like everyone so far had Kojima on the brain.
The Xenosaga games say hi
DualShockers didn't play Xenosaga I see.