150°

The Last of Us 2 Is Really About Being Human - And it Proves It

The Last of Us 2 is a masterclass in storytelling. Yet, it proves the themes that run through it such as what it is to be human.

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cogconnected.com
asad197551d ago (Edited 551d ago )

One of the most disappointing sequel,

ABizzel1551d ago

One of the greatest games of all time.

SullysCigar550d ago

The gameplay is just so incredibly detailed, if that makes sense. It feels more 'next gen' to play to me than anything else I can think of right now.

It's graphics and sound are way up there too

EvertonFC550d ago (Edited 550d ago )

🐑🐑🐑 28017;

Bathyj551d ago

Can you explain why?
I'm being serious. I mean I hear a lot of complaining but no one ever really gives a good explanation.

Aside from the game being very long I think it's brilliant.

EmperorDalek551d ago

There's plenty of good explanations as to why people hated the story, you just choose to dismiss them.

Inverno551d ago

I can give you my reasons. Gameplay wise it doesn't do much different from the first. I still don't understand why there is a hub area during Seattle Day 1, because after you leave it's pretty much linear all the way through. The bigger levels don't really add much to the gameplay loop as there's not much freedom to how you can approach them since you always come in the same way and go out the same way. Just pointless exploration which isn't very rewarding. Only thing to find are the usual resources, which from what I remember from my first playthrough only felt more pointless to bother collecting cause right before every major encounter they conveniently left a bunch of consumables for you to pick up.
World building takes a backseat, only 2 new infected, one of which is only encountered as a boss. Shamblers are too similar to Bloaters, and the rat king while interesting isn't seen again.
Story wise I don't think it handles topics all too maturely. Joel's death is horribly handled, gorey for the sake of shock. Completely out of character for him to be so relaxed around strangers. You don't spend 20 years surrounded by a-holes at the end of the world only to forget that people are pieces of shite just cause you found one person who isn't. Ellie's relationship with Dina feels like a check off the list. Ellie is written as a POS while Abby is written as the opposite, trying to make her likable only by making Ellie unlikable. I may be remembering incorrectly but wasn't Tommy on board with just leaving Seattle? So why is he suddenly so obsessed with Killing Abby? The ending is some of the worst padding I've played through in a game. For me the game ends when Ellie sits on the tractor, but they instead just make her go through more only to NOT kill Abby. Also the whole trans thing is so half assed, the explanation they give didn't make it seem like the Asian chick was actually trans, but only trying to get away with the forced marriage. I felt no emotional connection to anything I played through and was left feeling hugely disappointed.

KillBill551d ago Show
MrVux000551d ago (Edited 550d ago )

I believe someone made a whole list of all the articles, user blogs and Youtube videos showcasing all constructive criticism towards The Last Of Us 2 on Reddit.

Edit: Found it (...) take your pick. I don't necessarily agree with all of these reviewers, but a lot of them share a lot of similar criticism towards the games narrative.

Source: https://www.reddit.com/r/Th...

ABizzel1550d ago (Edited 550d ago )

Reason 1: They were mad they didn't get the story they wanted (Joel and Ellie's 2nd adventure).

Reason 2: They were mad the story knocked off their Video Game father figure, and they didn't get to kill Abby.

Reason 3: They were mad that the story wasn't a linear Point A to B to C like most mainstream media. This I understand a bit, but I read books and enjoy non-linear plot, so non-linear narrative doesn't bother me.

Reason 4: They were mad Joel gave his name out, and was "out of character" even though he's been living "peacefully" for 4 years now.

Reason 5: They believe Joel had the correct moral code to save Ellie, but their bias, doesn't give Abby the same justification.

Reason 6: They wanted Ellie to still be the snarky 14 teenager she was, and not this revenge seeker. Which I get to an extent, but what they're missing is you have a 14 year old who over the next 5 years sees people dying each year from infected, knowing that had her father figure ruined any chance of the world being saved, and she has to live with that for the rest of her life. She hates Joel for what he did, but he's still her "father", which is why she wants revenge.

Reason 7: They felt the game was too long, which I kind of get as well.

Overall they're mad at the game and Naughty Dog (specifically Neil) for making Naughty Dog's TLoU Part 2, and not making the fan-made version of TLoU Part 2. Honestly, it's Video Karens, mad that the manager (Neil) changed the menu (TLoU) after several years, and instead of trying and enjoying the new menu they want to cause an uproar to bring the old one back.

To their point there are things Naughty Dog could have done to make these non-issues (IMO), even less of an issue. The first 3 hours should have been Joel and Ellie dealing with the fallout of Joel's decision and give use more snarky Ellie. The story should have been told in a linear fashion as best as possible, mainstream media cannot do non-linear as the average person dislikes it. They could have had Tommy's wife or a 3rd person give out Joel and Tommy's name just to appease the Cult of Joel. As much as I enough California's gameplay, I feel like the game should have either ended with Ellie staying on the Farm, or Tommie going to California instead.

However, unlike the Karen's I accept the game for what it is, one of the best, and THE most awarded game of all time.

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Crows90551d ago

Incredibly disappointing. The multiplayer should be fun though once it releases.

Neil pretty much destroyed the franchise so the next game will likely follow Abby.

Crows90549d ago

@s2killinit

You mean facts? Tlou1 sold much more than the second part. Nobody cares about your feelings.

S2Killinit550d ago

Greatest game of last generation.

Kosic550d ago

I agree, it over stayed it's welcome. The final 5 hours I wanted it over with.
Great game for details and gameplay. But the story wasn't all that.

Crows90549d ago

And story is what people loved about the first game. Which is why it went to sell much much more than tlou2.

IGiveHugs2NakedWomen549d ago (Edited 549d ago )

It took the original game's bone crushing QTE's to another level and combined that with a mini-epic that left millions yearning for more. Just because some of you didn't like the way they killed off a certain character doesn't make this a horrible game. I found the game touching, brutal, and absolutely shocking. I want more!

+ Show (3) more repliesLast reply 547d ago
Sunny12345551d ago

Most awarded game in the history of games and well deserved at that.

Bathyj551d ago

A very good read. I literally just finished replaying this last night to get my platinum. Such an amazing gut-wrenching game. The writer is correct this is not a game I would call fun but it was incredibly impactful.

Things I absolutely love about the game. After the first game it was always going to be incredibly hard to replicate that shocking beginning but I think they managed to do it and in fact out do it. We never got to know Sarah very well but her death was still hard heading. We knew Joel very very well and his death was even more shocking I think it was a great opening.

The way the game toys with your emotions making you feel different ways about the same thing is masterful. At some point I love ellie at some points I despise her at some point I hated Abby and at other points she was completely justified. This is one of the main strengths of the game. Seeing Ellie broken down and destroyed by what she was doing. Even killing Alice the dog out of pure self-defence but then later meeting the dog and playing fetch with it made you think about things in a certain way. When Ellie killed Owen and Mel and realise that Mel was pregnant you can see from her face she had gone too far.

I like how Ellie and Abby share the same story and the same path they were just on different stages of the path. Abby lived with that revenge lust for years before finally getting it only to start Ellie's journey. You can't hate Abby for wanting revenge and then cheer for Ellie to get hers without being hypocritical. You can feel that way and actually but you have to have a look at yourself and front up to some truths.

I liked the ending to how eventually she had to let it go because she realised that revenge would do nothing it would only make her go darker and deeper into the hole in the end she chose to try and move on.

Also the gameplay is second-to-none. The combat the movement the AI even the UI are all brilliant. In fact I just watched the resident evil 4 remake trailer after finishing last Of us 2 and all I could think of is this looks so clunky I don't know if I can play it I know they're completely different games but naughty dog really do set of a high bar.

I could go on and on about this the millions of little touches I loved like Ellie sitting in the water watching the boat leave the fact she lost their fingers and couldn't play guitar so many things.

In the end I think most of the hate for this game came from a couple of things the fact our video game dad died upset a lot of people but I think it was brilliant especially with the bait and switch in the trailer that show Joel when he wasn't really there it was Jesse. I think also a lot of scared little boys were upset they were going to have woke forced down their throat when really there was nothing like that in the game if women with muscles and the off but of lesbian action upsets you so much that says more about you than it does the game. I don't think woke really comes into it. Seeing woke when it's not really there is far more annoying.

My only gripe with the game is that it was very long and felt slow in some points but I can forget that given that it showed two stories side-by-side and that dragged it out. It's kind of the point as well the game is taxi it's a slog and it's draining. It's not a delightful romp through flower gardens it's a trudge and the length of the game emphasises that. Stil it was hard work but I'm glad I went back and played it again after Last if Us Part 1.

Speaking of last of us part 1 when you play them both back-to-back with the improvements made to the original they really do feel like two parts of one big game. I like that they called it part 1.

Crows90551d ago (Edited 551d ago )

Except it's not called part 1. The original game is just The last of us. Niel mishandles the entire franchise by making it seem that the whole franchise is about Ellie. It isn't and wasn't until he got control.

I platinumed the game quite a while ago. It's not long and takes 1.5 playthroughs.

The first game is more about Joel than Ellie. Ellie is the package and the emotional connection to his lost daughter.

They could literally make storylines with Tess, tommy and other characters that would have felt more natural than just going with Ellie for the sake of it. The second game is a played out revenge story that is in no way satisfying at any point unlike the first game. But that's my take.

Not to mention horrible character progression. The new characters introduced are all just irrelevant and removed. The characters in Abby's side are even worse.

I think it's clear that many will pass on the next last of us game...part 3 or whatever. I see no real difference between the misdirection of the trailers from part 2 than the misdirection of management with cyberpunk 2077.

They knew it would backfire and then went ahead with demonizing the critics. People didn't like the story. That's why it got a mixed fan reception. That's facts but you can try to forces biases galore on people as much as you like.

Abby was made fun of because it's not very realistic in the state of the world. People don't care that Niel had a lesbian fantasy with 12 year olds. No one had anything to say about Ellie being shown as lesbian in left behind ...we all know that was forced. Otherwise there would have been some indication in the first game.

outsider1624550d ago

The last of us or the last of us part 1...lol...what bloody difference does it make? Its still the last of us...with the same story. I now prefer part 1 because it's on par with the graphics of part 2. Thats about.

The fact that you guys are so fixated on Neil astounds me. Its like this fellow has done something terrible to your family or something to humanity. All he did was follow up a story he wanted to tell. I swear gamers nowadays are such snowflakes.

550d ago
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Crows90549d ago (Edited 549d ago )

@outsider

Very poor argument there. Making clear points that the bad reception was not based on that stupid things people claim. Neil's story was crap. The snowflakes are those that have to make outlandish claims about those who didn't like it. Just like you did. Neil ruined a perfectly good franchise. I liked the last of us. So yeah it's crappy that now the franchise is dead. The next one, unless it goes a completely different route, will sell even less than the second which sold tremendously less than the 1st.

@s2kilinit
Yeah this is the snowflake making outlandish ridiculous claims about those who didn't like it. Nobody cares about gay or lesbians or buff women. The story was crap. The story was poorly paced. Didn't make sense. Wasn't brutal as some say...I didn't think so anyways. It wasn't anything new or not seen before. Revenge bad and has consequences...who woulda thunk.

@anast
It sold considerably less. Not a small group of people who didn't like it. What if i decided to call those that liked it pedophiles who just love 12 year lesbian action like in left behind? You see. Don't be silly. There's many who didn't like it.

Christopher547d ago

***They could literally make storylines with Tess, tommy and other characters that would have felt more natural than just going with Ellie for the sake of it. ***

Look, I'm not a massive TLOU fan in general, but this makes no sense. Ellie is the most natural and "not for the sake of it" choice to continue the story considering she is the closest tie to Joel and she is the primary focus of the story as it relates to creating a vaccine. This is like saying Atreus should be replaced by Thor in God of War Ragnarok. It doesn't make sense. Ellie is the obvious, practical, and the only real option for a "Part 2" game.

Those other people? They're not Part 2, they're prequel side stories.

I have no opinion on the rest of your comment, just on that.

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550d ago Replies(3)
Elda551d ago

For me it was a story of revenge between 2 people & the story was told well. I enjoyed the story better than the first.

LucasRuinedChildhood550d ago (Edited 550d ago )

To me, under it all, it's still about the same things as the first game:
- losing the person closest to you,
- that loss eating you from the inside out, compromising you and leading you astray,
- finding a way to come back to yourself after all the violence (perhaps too late) through compassion (love, forgiveness),
- Also, a general emphasis on grey morality.

TLOU2, being the second act, is just a darker twist and expansion of the same concept, as most good sequels are. If you look at the core framework of the first game, then you have a rough idea of how the next game should roughly start and end (unless Naughty Dog had decided to chicken out to avoid some anger which they didn't).

Jaces550d ago

So they just copy and pasted then added gore/shock porn to make it grittier and darker? Sounds like a masterclass in writing all right.

Revenge stories are good an fine as long as there is a satisfying pay off at the end or at the least a defining moment at the end. This was just, oh wow maybe I shouldn't have done this. That is an idiotic take on Elle and makes you really kind of despise her for that, should've left her with Dina and the child on a high note, or at least have Elle free Abby then walk away, that would've been crazy.

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130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies36d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay35d ago

It could also be that development cost were just very very low.

Kaii36d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken35d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman81d ago

Just make a new IP with the same concept. :)

toxic-inferno81d ago

Or just release a remaster of Bloodborne 😛

rippermcrip81d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno81d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno81d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno81d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

80d ago
toxic-inferno80d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218381d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno81d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius81d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast90d ago (Edited 90d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion90d ago (Edited 90d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast90d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher87d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

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I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion87d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

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-Foxtrot90d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe90d ago

The pointlessness of it all IS what is good about the original ending.

Christopher90d ago (Edited 90d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens5290d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble90d ago (Edited 90d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name90d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy33390d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA90d ago (Edited 90d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider162490d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter0089d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack3589d ago (Edited 89d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA89d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast89d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit89d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 89d ago
TheEnigma31390d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog90d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC90d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy33390d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA89d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack3589d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast89d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog89d ago (Edited 89d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA88d ago (Edited 88d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 88d ago
SyntheticForm90d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn89d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies90d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast90d ago

Abby is cool and her combat animations were fun too.

outsider162490d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma31388d ago

I hated owen. He was a tool

+ Show (2) more repliesLast reply 88d ago
isarai90d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake89d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno90d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy8590d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy33390d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Charlieboy33389d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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