580°

Microsoft claims Insomniac’s Wolverine game will be released in 2023

videogameschronicle.com: "As spotted by Tech4Gamers, Microsoft’s claim that the game will be released in 2023 was made in a regulatory filing published this week by the UK’s Competition and Markets Authority, which is currently scrutinising the company’s proposed acquisition of Activision Blizzard."

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https://tech4gamers.com/marvels-wolverine-2023-release-date/
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CaptainHenry916968d ago

I doubt Spider-Man 2 and Wolverine comes out the same year. Spider-Man 2 is probably October or November next year so Wolverine is most definitely late 2024

TheLigX967d ago

Could be fiscal year 23 and releasing in spring of 24. Insomniac are pretty wild with how close their releases are to each other.

VersusDMC967d ago

Highly doubt they have enough time as they didn't have ingame footage ready last year.

But maybe if half the game is set in New York. Reuse some assets. And no way Spider man doesn't show up in the game. This is definitely building towards a connected universe.

Bathyj967d ago

Or Microsoft is talking out of their arse to push their agenda. That's basically their MO. I mean how would they even know?

Lightning Mr Bubbles967d ago

I thought this was a PS5 exclusive. So what does it have to do with microsoft? Why are they talking about it?

Army_of_Darkness967d ago

It's like Sony saying the next Halo will release in 2024.....🙄

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neutralgamer1992967d ago

This is insomniac games we are talking about it would not show me at all both games come out within 6 months of each other

InUrFoxHole967d ago

That would be crazy though. Looking forward to wolverine... a mature game

Jin_Sakai967d ago

Sony should just acquire Take Two and if Microsoft attempts to take CoD away then they have GTA at their disposal. Fight fire with fire.

CaptainHenry916967d ago

I'm also hearing that Sony might acquire CDPR (rumor). In my opinion I don't think that would be a good purchase. I'm with you with Take Two

porkChop966d ago

Take Two are worth over $14 billion. Sony isn't buying them.

Jin_Sakai966d ago

@porkChop

Sony has $21 billion cash in hand. They could most certainly acquire Take Two. GTA is a money printing machine.

porkChop966d ago

Sony already set aside $18 billion of that cash for acquisitions and expansions across all of their divisions. They already spent billions on PlayStation. You think Sony is somehow going to drop another $17-18 billion on Take Two? How is that going to work?

Not to mention if MS is getting looked at so intently for buying ABK, Sony would never get approval to buy Take Two. Sony are the largest player in gaming already. No one is going to approve them buying Take Two and getting all of 2K, all of Rockstar, all of Private Division, etc. No console manufacturer is getting their hands on GTA, that's even bigger than COD.

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SoulWarrior968d ago

How could MS possibly know this lmao

Christopher968d ago (Edited 968d ago )

They don't. They are trying to do everything to make Sony look like they are way more ahead and have more exclusives each year than they actually do. They want to pump Sony away the heck up so the regulators will suddenly ignore who Microsoft is.

It's similar to the Trump business stuff. Make your properties look really valuable for loan collateral but worthless for taxes.

968d ago
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wiz7191967d ago Show
rlow1967d ago (Edited 967d ago )

Well to be fair they have both pointed the finger at each other with some sharky comments. Sony playing on the commissions fears that somehow they won’t be able to compete, or be put at a major disadvantage. MS coming out with some bizarre numbers that don’t match. A lot of tit for tat kind of stuff. But all of this is to be expected with so much riding on it for both companies.

Crows90967d ago

@rlow1

Nothing sony has said is sharky. It is already true that competition will get more difficult. Sony has lost elder scrolls, dishonored and future arkane titles, doom, wolfenstein (2 major 1st person shooters), evil within, ninja theory games even though heavenly sword was published by sony and made them more successful, etc.

Now with this merger theyd also lose any future blizzard and activision games...potentially. Theres quite a few popular ones in there from what I've heard. Tons of millions of copies sold for their console versions just evaporated. The zenimax deal was already huge...this doesnt take the cake but it sure adds up.

PS-Gamer-1986967d ago (Edited 967d ago )

Crows90
I believe ms' endgoal is to just move sony into a position where they can't reject gamepass from playstation any longer.

shinoff2183966d ago

wiz7191

Ive been gaming since the atarii and sony has probably had plenty money to do that. They havent. Sony isnt out there buying publishers. Sony typically buys studios who historically make games on their console only anyway. Ms went and is trying to buy a whole publisher. A publisher whose numbers show their games sell better on sonys console by a large margin to. Ms hasnt built anything up the way sony has. Lets also not pretend that ms didnt start this exclusive dlc and map bs either back during the 360. Ms paid for tales of vesperia to not release in the west markets but it was able to release on ps3 in japan. Ms isnt some innocent bystander just barely getting by. MS has been involved in a lot of shady sh since forever . Look up some of it especially from the 90s and early 2000s.

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RaidenBlack967d ago

Spider-Man 2 for 2023 ... Wolverine for 2024+
Now way both are releasing same year ...

Crows90967d ago

I mean they do have spiderman likely pretty much done. Wolverine could potentially come out end of 2023.

GhostScholar967d ago ShowReplies(2)
SullysCigar968d ago

Thanks for letting us know Microsoft! Man, you got me all hyped up now, looks awesome!

Microsoft out there doing Sony's PR for them... 🤡🤡

968d ago
Knushwood Butt968d ago

I wonder if MS is deliberately holding the release of games to make their position look weaker.

SullysCigar968d ago

Lol I don't think they're that clever. What an awesome excuse though!

ocelot07967d ago

🤣🤣🤣 29315;🤣 Jesus Christ ii giggles at that more than I should off.

Poor Microsoft with 20+ studios can't afford to pump out killer exclusives like mega bucks Sony 🤣🤣🤣 28557; /s

rippermcrip967d ago

Yes that's what they've been doing the last 10 years. Smart ones they are.

Crows90967d ago

umm...no. Theyre not. Theyve always been this weak.

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Jericho1337967d ago

Just like Sony calling Gamepass unstoppable when the ABK deal goes through…

Crows90967d ago

Except sony actually has a better subscription overall. 1st party exclusives same year release possibly. Cheaper and it includes ps plus which is much better too. But theyre not wrong that gamepass will get a huge boost through COD.

961d ago
Inverno967d ago

I keep forgetting they're making a wolverine game, kinda unreal that we're getting some actual decent marvel games now.

CobraKai967d ago

Along with Spider-Man 2!! Talk about killer apps.

blackblades967d ago

Yeah, I remember people got butthurt that Sony got spiderman exclusive. Like all 3 had a opportunity to do a Marvel game and we all know what happened. Getting mad at Sony insteadve ms.

blackblades967d ago (Edited 967d ago )

Ms couldve had them a marvel game exclusive if they didnt make that bad decision to focus on there own properties

CobraKai967d ago

I remember some being salty that the Wolverine was a ps5 exclusive. Well. MS was approached by Marvel first.

shinoff2183966d ago

and all it took was a sony studio to get it done. You guys remember the article some months ago where marvel went to ms supposedly first and ms turned it down. Thats a poor business decision ms and the last 20 years you have made poor decision after poor decision on alot of things. I dont mean that as ms hasnt ever had a good game or had success but they are where they are by their own doing

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

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Community1d 20h ago
HyperMoused1d 19h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 15h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 9h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

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RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

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-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

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Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing693d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly473d ago (Edited 3d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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