Games Asylum: "While Scorn doesn’t begin in the best possible way, it does commence the right way. After introducing our hapless protagonist – a gaunt, frail, humanoid – we’re taken to a sprawling multi-floored chamber to solve a complex puzzle involving switches, moveable tracks, and glorified tile sliding. Depending on your intellect, it takes around an hour to overcome this puzzle and reach the second area. There’s no combat, a lot of backtracking, and little in the way of action outside of a disgustingly grotesque cut scene. Not the most heart-racing of introductions, then, but it does set the tone for what’s to come. No false pretenses."
"The London-based (the UK) indie games publisher Kepler Interactive and Belgrade-based (Serbia) indie games developer Ebb Software, are today super thrilled and proud to announce that their philosophical atmospheric horror game “Scorn”, is now available for the PS5 via PSN." - Jonas Ek, TGG.
Very lackluster game. Had high hopes for it, but it didn't cut it. Really only for people who appreciate the art of it all. It really doesn't deliver as the Myst title with obscene imagery it was trying to be.
This game is great, but it's not for everyone. It doesn't hold your hand nor does it try to be accessible, combat is slow and you are always at a disadvantage so if you do engage you must make your shots count because the penalty for missing is often dying and that can reset a lot of your progress. Puzzles are in my opinion the best part, there are enough of them, they offer a good challenge and are also the best moment to appreciate the art style of the game.
The closest comparison that I can give would be with the original Echo Nights. And just like that game, I feel that you have to approach it with the mindset that it's not an action game and that you will get frustrated if you try to play it as one.
"Feardemic are today very thrilled & proud to announce the winners (yes, "Resident Evil 4 Remake" is on the list) of its Fear Fest Horror Game Awards 2023 event." - Feardemic.
"This October, PlayStation 5 devotees will at last be able to delve into the unsettling universe of "Scorn", the acclaimed first person horror adventure. Ebb Software in collaboration with Kepler Interactive revealed the Tuesday, October 3rd release date during the Future Games Show at this year’s gamescom." - Ebb Software and Kepler Interactive.
Glad it comes to PS5, it was a really interesting experience.
Some parts were awfully bad, but it reaches some remarkable peaks. I think I'll replay it someday.
50$ is a crazy asking price. When it hits the 5-10$ bargain bin I may grab it then. I doubt it takes too long
"The final act hints at what could have been, ditching winding corridors and combat for something more condensed and set-piece orientated. By this point, though, the damage is done and it’s likely you won’t want to return for a second playthrough – not that there’s any reason to outside one or two missable achievements."
This in a nutshell. The acid spitting enemies were the worst part of the game. If they had removed them completely, and reduced the combat to only the Runners and the *grotesque spoiler* fight, I would've liked it a bit more.
I'd give the game a 6.5, maybe a 7. I need to redo the first puzzle to get the achievement but after that I won't be returning. It was worth the 7:57 put into it, even if at least 90 of those minutes were just wandering around because I lost directions in the repetitious grey corridors or the puzzles were too opaque. There isn't another game that has this kind of atmosphere and world with this level of obscene detail - for some people that's enough to overlook, or at least forgive some, the general lack of gameplay design.
This is just another 'Agony'. All looks and zero depth. Sets out to shock, but only manages to bore.
Idk man. I've really been enjoying it so far. It feels fresh and different compared to other stuff I've played. I like how they've focused on large, complex puzzles that take time to understand and solve.