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310°

New PlayStation studio is trying to reinvent game development

From Axios: "The developers at Haven Studios, one of Sony PlayStation’s newest video game teams, aren't just making a game — they’re trying to craft a better way to make games by moving development into the cloud.

Why it matters: Game development — which combines programming, animation, interactive design, art, writing, sound and more — is such a notoriously complex process that creators often joke it’s a miracle any games even get made."

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Community981d ago
porkChop981d ago

I see Jade is continuing some of her work from Stadia. I believe they were working on something like this where development itself moved to the cloud to make things easier/faster. Hopefully it works out.

Eonjay981d ago

I think they want to move all of their cloud development tech to the entire WWS team.

porkChop981d ago

Yeah if it works I can't see why they wouldn't.

darthv72981d ago

'powa of the...'

oh never mind, it's too obvious.

Crows90981d ago

Not exactly. Microsoft used it to hype their games...somehow the cloud would make their games better, graphically and technically...remember crackdown?

Here it's just about development workflow.

Wintersun616980d ago

Also I'm not 100% sure and possibly this is some form of Mandela effect. But I swear at some E3 or similar, they claimed on stage that the cloud can make Xbox One "3 times more powerful".

Wintersun616980d ago

Oops! My bad I was wrong. I'm so sorry for spreading blatant lies.

It was 4 times more powerful. https://www.mcvuk.com/busin...

RauLeCreuset980d ago

@Wintersun616

Quadruple.

"A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available."

https://arstechnica.com/gam...

Wintersun616980d ago

@RauLeCreuset

Oops, my bad, again. It's imporant that we don't start exaggerating things here.

DOMination-980d ago

Seems disingenuous to me.

"the cloud can make your xbox four times more powerful" Is NOT the same as "we have the resource to allocate four servers to your console"

RauLeCreuset980d ago

@Wintersun

LOL. Yeah. That same principle is why I went to find evidence before agreeing with you, which is when I found out it was quadruple. I had also remembered it as "only" triple.

RauLeCreuset980d ago

@Domination

I linked to the original Ars Technica interview in my previous post. See for yourself whether he's being taken out of context or having his comments misconstrued.

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Christopher980d ago

TBH, I'm not sure how this is that much different from current remote work via VPN. Perhaps it's cheaper and more streamlined? But, I don't see how this at all will improve the development cycle as far as dealing with decision-based elements and actual code work. I'll be submitting my sandbox to a cloud repository instead of one on a server at the main office? *shrugs*

Crows90980d ago

I don't think it does make much difference. This is a bit of a boring article.

Lightning77981d ago

Power Of the cloud strikes again.

XiNatsuDragnel981d ago

Powa of the cloud strikes again.

SullysCigar980d ago

Lol so might you, but you'd like to be given a chance, right?

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40°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

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Community1h ago
350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

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title should match the source article, don't make up your own. Remove Marathon, thats for the original, 2026 is the one
Emilio_Estevez1d 15h ago WhoDisagree(0)Agree(0)
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Community1d 15h ago
Changed: title
darthv721d 15h ago
Jin_Sakai1d 13h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot1d 16h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK1d 14h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack1d 12h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro1d 15h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721d 15h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro1d 12h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac1d 8h ago

$10 says it'll have the stolen artwork on it lolol

dveio1d 15h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto1d 14h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack1d 12h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

1d 14h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

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Community6d ago
HyperMoused6d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.