Genshin Impact mobile has generated $3.7 billion in revenue in player spending alone. Making it the third top-grossing mobile game worldwide.
Review - Genshin Impact is a good game; not a perfect one, but far from bad. There are a ton of things to get involved in, providing a proper challenge.
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HoYoverse has detailed the events arriving throughout December in Genshin Impact, including banners, double drops, and more.
Do we really have to call it a mobile game considering its on pc and consoles as well. Why not just f2p or multiplatform and leave it like that.
And we wonder why devs/pubs like Blizzard (Diablo: Immortal), XD (Torchlight: Infinite), and Perfect World (Tower of Fantasy) went the Gatcha route. As much as we HATE this predatory monetization system, we are honestly just a minority opposed to the system.
$3.7 billion in two years is insane, and that kind of potential revenue is hard to ignore if you are one of these companies.
This shows how degraded gaming has become
Mobile bring in the $$$