In a guest post for TheGamer, an indie developer in search of a publisher explains why some devs will avoid Dunkey's new Bigmode company
Konami: "Notice of Service Termination
Thank you for your continued support of 'Amazing Bomberman'.
The game has been available on Apple Arcade since its launch in August 2022, but due to multiple factors, the game has decided to end its service and operations.
Please refer to the schedule below for details.
We would like to thank you all for your enthusiastic support of the game.
The entire development team would like to express our deepest gratitude.
We hope you will enjoy the game until the very end."
I mean… it was pretty underwhelming. They basically slapped on that overused “neon remaster” aesthetic that a bunch of older revivals have leaned on, cranked up the speed a bit, and called it a day. No real innovation, no fresh ideas, just a faster, flashier version of something we’ve already seen.
Who would have thought that giving games away for free would be so lucrative?
Microsoft Chief Executive Officer Satya Nadella shared a bullish report on the performance of the Xbox gaming business also on PlayStation.
I'm kind of hoping they drop most hardware support here with a 'good enough console' next generation and focus more on being a publisher. Obviously that is doing well for them and they can still push cloud gaming since it's going to tons of smart TVS and devices. They're now the largest video game publisher in the world, if they aren't doing the most sales and pre-orders, then they would be in trouble. They aren't.
“We continue to transform the business and focus on margin expansion as we bring our games to over 500 million monthly active users across devices. We ended the quarter as the top publisher by pre-orders and pre-installs on both Xbox and PlayStation Store.”
Amazing news!
Xbox reigning within rival territory.
Big slap in the face of haters who used to crap on Xbox´s games and its quality.
We brought two of the biggest publishers in the world, cost thousands of people their livelihoods and consolidated a huge part of the industry, look how successful we are at gaming!
ok.
I wish him luck and hope he does well. Time will tell whether he fails or succeeds.
I mean, it's cool he's pushing for something like this. Don't ever see things like this happening. But he better be ready for people to "rag" on his published games from here on out. Hope he can take as much as he can dish out in his videos. Saying things like he wants to call games out for being trash, while giving the hidden gems limelight. I'm rooting for him, but have a feeling this isn't going to go as smooth as he might want it to.
Why would you be concerned? If you don't want to work with him then don't. You bring up that you could just self publish. Well if you're in a position to self publish and don't actually need to partner with anyone, then why would your opinion be relevant here?
"but Bigmode could hire people with experience marketing and publishing games to help bridge the experience gap. If they have, that’s something they’d mention, because questions about their inexperience are obviously going to come up."
Bro. Bigmode just started. They haven't even tried to publish anything yet. Just because they haven't hired staff on day one, you're assuming they have no intention to. Which is my big issue with all of your concerns. It's all based on assumptions. You haven't reached out to Dunkey to understand how Bigmode operates, you haven't asked about the contracts, you haven't asked him to explain how he can identify a good game early on, etc.
I also want to point out your bs take on how judging a finished product is different from judging a game that's early in development. You're again assuming Dunkey couldn't possibly do it. Dunkey found Celeste way before anyone else. He followed the game and its development before and after release, and he made videos on day 1 to promote it. Celeste went on to win Best Indie Game, and was also nominated for Game of the Year alongside giants like God of War, Spider-Man, and Red Dead Redemption 2. It was a massive success in both sales and quality. One of the devs has now publicly supported Dunkey and Bigmode. That was not just an accident.
What the F' kind of spiteful BS is this?!