Grand Theft Auto's weren't just notable for their size, but for how important GTA is to video games
Take-Two CEO Strauss Zelnick has been speaking on the challenges publisher Take-Two and developer Rockstar are facing creating Grand Theft Auto 6.
Look, I’m down. I’ve yet to see an open-world as dense, detailed, and as alive feeling as GTA V. If 6 blows it out of the water, my mind will explode. Really looking forward to this game!
It needs a lot of missions and side activities, I mean what else would you want from a GTA, maybe a more interactive environment?
For me:
- the best open word sandbox
- great storys and characters
- attention to detail
- funny as hell
- the best in game radio stations you will ever hear on top of great track selections, i mean vice city will never be topped, ever!!
- the games are just straight up fun to play and bring everything together in one package.
In short gta games are the total package of what makes games great for me.
GTA was the game that started the freedom open world game, or at least brought it to mainstream gamers. Other than that the satire of the American culture, not taking itself seriously and not afraid of a little controversy makes it a popular game.
Gameplay is mostly good and the graphic style makes it fun to walk around in the world.
They are one of the few companies left that make sure each entry is top class and genre defining.
It's not. After over a decade of GTA I was thoroughly burnt out of the formula in 2013 and haven't gone back since.
That satire tho. That balance between serious business and not taking itself TOO too serious.