TG: “Sony has confirmed that the upcoming PlayStation VR 2 will not be backward compatible for existing games across the medium. This means that, at least out of the box, none of the existing games available for its predecessor will work with the headset. Not just a case of lacking compatibility or some funny business due to the different technology, none of them will work at all. All of these games you bought and invested time in are now forfeit.
On the surface this really sucks, and is a massive oversight for a space in games that remains difficult for casual audiences to adopt. PlayStation VR was a huge success, and was clearly responsible for so many jumping into this environment for the first time. I threw my parents into Job Simulator and Superhot before watching their little minds get blown because of how much this innovative new frontier is capable of. Until the release of Oculus Quest 2, this was as good as virtual reality got, and now all that hard work has been torn away. But the logical part of me understands why, and knows this move is for the best.”
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Some devs are already confirming patches for PSVR2.
PSVR 1 games won't work without them because the technology is too different in too many regards. It's that simple and it's been discussed to death on N4G already.
It's why PSVR1 and Quest versions usually release at different times. There's work to be done to port one to the other.
The good news is PSVR2 levels the playing field, at least from a tracking standpoint, so multiplatform games should release closer together on PSVR2, PC and Quest.
"But the logical part of me understands why, and knows this move is for the best"
After skimming through paragraphs of drivel I can conclude there is no logical part to this article
When devs patch their PSVR games, I hope they upgrade the graphics for PSVR2.
Patch,patched,patches,patchola ,patchatoria,patchkins,patching ton,patchzilla......
Yet VR games work on PC over different headsets with completely different tracking systems and completely different input systems. Maybe it's time to introduce some levels of abstraction so developers can target both and new headsets to come.