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220°

PSVR 2's Lack Of Backward Compatibility Is A Necessary Sacrifice

TG: “Sony has confirmed that the upcoming PlayStation VR 2 will not be backward compatible for existing games across the medium. This means that, at least out of the box, none of the existing games available for its predecessor will work with the headset. Not just a case of lacking compatibility or some funny business due to the different technology, none of them will work at all. All of these games you bought and invested time in are now forfeit.

On the surface this really sucks, and is a massive oversight for a space in games that remains difficult for casual audiences to adopt. PlayStation VR was a huge success, and was clearly responsible for so many jumping into this environment for the first time. I threw my parents into Job Simulator and Superhot before watching their little minds get blown because of how much this innovative new frontier is capable of. Until the release of Oculus Quest 2, this was as good as virtual reality got, and now all that hard work has been torn away. But the logical part of me understands why, and knows this move is for the best.”

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SullysCigar946d ago

Some devs are already confirming patches for PSVR2.

PSVR 1 games won't work without them because the technology is too different in too many regards. It's that simple and it's been discussed to death on N4G already.

It's why PSVR1 and Quest versions usually release at different times. There's work to be done to port one to the other.

The good news is PSVR2 levels the playing field, at least from a tracking standpoint, so multiplatform games should release closer together on PSVR2, PC and Quest.

crazyCoconuts946d ago

It has been discussed to death, and some of us still disagree, but that's ok. It wouldn't be fun if we all agreed, 🙂

SullysCigar945d ago

It's definitely okay to disagree with each other here, but what I've said isn't my opinion - it's just how it is.

The only counter opinion I can think of is that Sony should patch ALL PSVR games to work with PSVR2. That seems a tad extreme. I do think it's fair to expect them to patch/pay for the top X amount of games though. After they gave us the 'top' 20 PS4 games with PS5, I think something similar might be an option.

Nobody's saying this was good news, but anyone understanding the tech fully expected it and has been saying it here for months now, so it shouldn't come as a surprise to regulars.

I don't think there's much else to be said, outside of speculation, until we get more information.

shinoff2183945d ago

Are you a developer. Is it easy to port them over to psvr2. Me idk but i doubt it. What exactly dont you agree on. Sony not porting them all or paying to port them all over

DigitallyAfflicted945d ago

I know nothing about technical difficulties in patching ps4 VR games to PSVR2 but some of those games would definitely gain a lot from psvr2 as well as psvr2 would be released with a bigger library of games and this is a good thing, right?

crazyCoconuts945d ago

@shinoff, I'm a developer but not in the game industry. So I'm juxtaposing some general design patterns to speculate how games get tracking info, and in short I don't think the differences in tracking have much to do with backwards compatibility. The biggest pain would be building a steam like mapping feature to bridge the gap on the controls, and I could see Sony not wanting to put console gamers through that ordeal possibly. But technically I think it's likely they could give you backwards compatibility without patching, except for some outliers like games that used to track the dualshock controller itself... Just my opinion

Army_of_Darkness944d ago (Edited 944d ago )

I've played enough(3-4x) of my psvr games to no longer care for a replay on a next gen version. After seeing the previews of RE8, horizon, star wars and walking dead games I'm extremely excited for psvr2! Graphics and new technology on that thing is like night and day! Absolute awesomeness!

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RickRoland945d ago (Edited 945d ago )

Exactly. This would be like people clamoring for Wii games on the Switch. They’re coded for very different input methods and can’t just “work”

Petebloodyonion945d ago

"PSVR 1 games won't work without them because the technology is too different in too many regards. It's that simple and it's been discussed to death on N4G already."

The problem is that it's not the reason Sony gave us for not making PSVR2 BC
“PSVR games are not compatible with PSVR 2 because PSVR 2 is designed to deliver a truly next-generation VR experience.”
https://blog.playstation.co...

shinoff2183945d ago

Thats the same thing sone ofbhas been saying just in company pr speak. Come on

Petebloodyonion945d ago

Then why don't say it?
Would ppl be mad if the answer was " We would love to have PSVR1 games playable on PSVR2 unfortunately this can't be done due to how both technology are so different"?
instead of giving the exact same reason for why you can't use your DS4 with PS5 games

Heck, I'm pretty sure this topic would already be over.

Eonjay945d ago

The trick here is that Petebloddyonion isn't giving you the entire quote:

He continues: “PSVR2 has much more advanced features like all-new controllers with haptics feedback and adaptive triggers. [...] This means developing games for PSVR2 requires a whole different approach than the original PSVR."

Petebloodyonion945d ago

@Eonjay
And I don't see anything in the rest of the quote that says we can't convert or allow PSVR1 to work on PSVR2.
As I said, this reminds me a lot of the argument of why DS4 won't work with PS5 games.
"No, we believe that PS5 games should take advantage of the new capabilities and features we’re bringing to the platform, including the features of DualSense wireless controller."
https://blog.playstation.co...

And how many PS5 games (500+) use the Dualsense controller feature?
only 12%
https://www.androidcentral....

So again, if the issue is with porting due to tracking then why don't just say it.
Would this damage Sony if they said" we would love to have PSVR1 games playable on PSVR2 but it's impossible due to how tracking works on both headsets but we're working hard with partners into finding a solution on how they could port them to PSVR2"

Instead, we have nebulous quotes that leave the door open that allow the media into pondering the same thing
"There doesn’t appear to be any technical reason why PSVR games wouldn’t be able to be ported to PSVR 2"
https://www.videogameschron...

crazyCoconuts944d ago

I agree @pete. It's marketing speak because the call was a business decision. Why would we go through the extra effort and complicate things just to reduce our opportunity for more sales?

generic-user-name944d ago

They absolutely worded it stupidly but I think he was misunderstood.

"PSVR games are not compatible with PSVR 2 because PSVR 2 is designed to deliver a truly next-generation VR experience"

I think what he's trying to say is that to get native BC in, PSVR2 would have to be kept too similar to PSVR1 and thus, would lessen the experience.

However even if he said the reason was because of incompatible technology, those against this move would still be up in arms and non accepting of that reason either. I know this because of the amount of people saying "Sony should have still found a way" regardless.

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JonTheGod944d ago

Which PSVR1 titles have been confirmed to receive patches to work on PSVR2?

I haven't seen any of that.

SullysCigar944d ago

Off the top of my head Firewall, No Man's Sky, Alvo, Among Us, The Exorcist, Do Not Open, Cave Digger 2, Firmament, Rec Room, Stride are all confirmed, plus PC ports like Pavlov (and no doubt a ton of Quest ports that never made it due to controller/tracking disparity) are being upgraded for PSVR2.

New announcements are coming all the time at the moment, plus there's a whole bunch of games where development was cancelled for PSVR1 and moved onto PSVR2.

The release schedule should be consistently generous for years, with all that in mind.

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crazyCoconuts946d ago

"But the logical part of me understands why, and knows this move is for the best"
After skimming through paragraphs of drivel I can conclude there is no logical part to this article

ApocalypseShadow945d ago (Edited 945d ago )

Yeah. The article is just a throw away that might have been made after reading N4G comments.

I'm on the side that it really doesn't matter being that PS5 is the hardware making almost all the games playable from PSVR. Sony never promised the new headset would. The point Mark Cerny made with BC is that PS5 would have PS4 support built in. And it does.

Being that the headsets are not similar in tracking, and many games are being updated on PS VR 2, probably in resolution, textures, frame rates, controls, 360 movement, etc, it's just a non issue to me. Plus, I'm keeping my PSVR. Just like I do most game systems and accessories.

If dev makes those updates free like No Man's Sky? Great. If they want $5 or $10 for their work but I get a games like Sairento that looks better than the PC version, I'm fine with that too.

crazyCoconuts945d ago

I'm a bit miffed ATM about it, but who knows... If there's a good story to tell regarding upgrades at launch I may jump in and buy after all. Not as sure as I was before this news though

Eonjay945d ago

When devs patch their PSVR games, I hope they upgrade the graphics for PSVR2.

ABizzel1945d ago (Edited 945d ago )

The only thing I see them doing is improving resolution in most cases.....maybe textures and lighting for those who put a little extra work.

Sony, MS, and maybe one day would benefit gaming greatly for consumers by creating their own developer modding tools to add things like graphics filters and Raytracing tiers (Ex: PS5 / PS5 Pro / PS6) for older games like NVIDIA just announced with their RTX tools. It could be a simple way to update older games to look much better than their native versions without a lot of extra work.

However, I don't see this happening anytime soon if at all, and of the three I see MS being the ones to actually want to implement this considering they've put the msot effort into BC support with features like fps boost. But tech like that can be transformative for PS360 games and even PS4/XBO games.

https://www.youtube.com/wat...

HeliosHex945d ago

Patch,patched,patches,patchola ,patchatoria,patchkins,patching ton,patchzilla......

Bladesfist945d ago

Yet VR games work on PC over different headsets with completely different tracking systems and completely different input systems. Maybe it's time to introduce some levels of abstraction so developers can target both and new headsets to come.

Kaze88945d ago

not quite. almost all VR's on PC use beacons and infrareds to pin point the headset and controllers. Quest seems to have some kind of trickery behind the software for it to make PCVR titles to recognize the play area from the Quest system since it does not use beacons, only headset cameras and infrareds. PS VR1 did not use infrared at all, just those move and headset colored balls, which in hindsight was a really bad idea. It's not 1 to 1 to translate that stuff to another VR set. Though many of the 3rd ps vr titles are already on QUEST/PCVR so for them it's an easy port. Let's see if sonys 1st party VR titles will be ported in any way, since those only exist on PS VR1.

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60°

Wall Town Wonders PSVR2 & SteamVR Release Coming 'Very Soon'

Wall Town Wonders is coming to PSVR2 and SteamVR 'very soon', but how will the MR life sim work on these platforms?

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40°

Looking for Good Gorilla Tag Clones? Don't Choose These Knockoffs

Gorilla Tag has become a VR phenomenon since its official launch in 2022. Which means copies. Here are some of the worst Gorilla Tag clones.

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60°

The House of Da Vinci VR Puzzler Heads to PSVR 2 in May

Blue Brain Games is set to bring its acclaimed puzzler The House of Da Vinci VR to PlayStation VR2 in May.

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Babadook77d ago (Edited 7d ago )

Nice! Good to the device supported with decent ports.