80°

Bungie's Joe Blackburn talks Lightfall, Strand and the huge systemic changes coming to Destiny 2

The director also discusses weapon crafting, subclass reworks, and why there are more ways to play than just "smashing the boss".

90°

Destiny 2's Raids Are The Pinnacle Of Teamwork In Video Games

Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.

ChasterMies9m ago

The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.

100°

Destiny 2: Into the Light Is a Fantastic Reason to Return

Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS

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DefenderOfDoom24d ago (Edited 4d ago )

Going to check out 'Into the Light " because it is free .

MWeaver5894d ago

Onslaught is certainly a lot of fun. Plus it's nice having a wide array of extremely useful weapons to grind for.

CoNn3rB4d ago

Been having a blast using The Mountain top as a traversal tool rather than a weapon

darklaw12h ago

Yes, with the exception that nobody will play with you if you don't have experience on the raid, so the question is how do you get experience?

60°

10 Years Later, Bungie STILL Hasn't Improved Warlock Mobility in Destiny 2

Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.

An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.

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