VGChartz's Lee Mehr: "Even as a rabid dog person, I came away impressed with Stray. Discounting anthropomorphic animals, most animal-themed adventures like Goat Simulator or Catlateral Damage earn a distinct "appreciate from a distance" attitude from me; there's a short burst of fun in admiring the concept before fizzling out. The team at BlueTwelve bet all their chips on a fuller experience – especially with respect to production values – and that paid off for them. Despite some annoying fleas, that overriding feeling made this cat game ultimately worthwhile. If most of this seems intriguing, I think it'll be right up your alley too."
All the wholesome charm of an indie game, but with bigger teams and bigger budgets.
"Stray won’t challenge you, frustrate you, or take up too much of your time. Perhaps that’s why we enjoyed it so much. It plays like an open-world point-and-click paired with largely on-rails action sequences. Some minor gripes and expected disparities between the Switch port and versions elsewhere aside, as we sauntered around its post-apocalyptic environments on all fours, Stray did an impeccable job of making us want to talk to everyone and explore everything it had to offer – and we had an appetite for more once it was all over. To us, that’s the mark of a compelling adventure." - Nile Bowie | NintendoLife
Stray is getting a special Nintendo Switch physical release which includes an extra bonus, and pre-orders are now open.
“..with conveniently-named publisher Annapurrrna”
Ah, good catch! lol