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120°

Until Dawn Vets Seemingly Working on an Unreal Engine 5 PlayStation Game at a New Studio

Various Until Dawn vets have started the new studio Ballistic Moon, and it seems they may be working on something for PlayStation.

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Community1036d ago
moriarty18891036d ago

Good news indeed. I loved Until Dawn. Very unique and fun game to play early on in the PS4 lifecycle.

generic-user-name1036d ago

I imagine Supermassive were 'this' close to being acquired by Sony after years of being their go-to 'hey look what the PlayStation Move controllers/Wonderbook can do' partners, the surprise success of Until Dawn and the promising PSVR title Until Dawn Rush of Blood had them on that trajectory.

Then they bit off more than they could chew and mismanaged the hell out of the PSVR titles, Bravo Team and The Inpatient (4 games in just a couple of years). They were stretched far too thin, and they end up getting acquired by some rando Danish company. It's a shame things didn't work out differently. I've no doubt they'd make an amazing follow up to Rush of Blood for PSVR2.

310°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

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title should match the source article, don't make up your own. Remove Marathon, thats for the original, 2026 is the one
Emilio_Estevez11h agoWhoDisagree(0)Agree(0)
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darthv7211h ago
Jin_Sakai8h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot12h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK10h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack8h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro11h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv7211h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro8h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac4h ago

$10 says it'll have the stolen artwork on it lolol

dveio11h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto10h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack8h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

10h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

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Community5d ago
HyperMoused5d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19925d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

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Community6d ago
RaidenBlack7d ago

NOooooooooooooooooooooo....... ..............

mkis0076d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.