50°

Gearbox Creative Director on Designing Loot Systems, Comedy in Games and Boss Fights

A great chat with Matt Cox, Creative Director at Gearbox Software. The conversation is about comedy in video games, Borderlands looting system, designing impactful boss fights, and his recent game, Tiny Tina's Wonderlands.

Wassup Conversations in available on YouTube and all the podcast streaming services.

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Community628d ago
Kaii628d ago

Tina's Wonderland loot was not rewarding.

MadLad628d ago

They haven't handled comedy well since Burke left.

20°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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60°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

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H917h ago

More intelligent than guerilla games

80°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

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jznrpg34m ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos5m ago

Souls games will be like that players struggling make it harder