GameRant Writes "Like its predecessor, Grand Theft Auto 6 will probably feature multiple protagonists, although the game can still innovate the formula."
I dont care, i just want them to make it fun again, GTAV crippled experimentation by making the jump and melee mechanics practically useless. Also fall damage on water is op, and not being able to stand on a moving car unless it is specifically a flat bed makes no sense.
If we were to compare the narrative impact of every gta game v probably amounts to the weakest entry since 3 including the stories and the lack of focus showed only minor at best character development and resulted in a story that just didn't work as well as iv or even vice city
"GTA 5 is the most successful game in the franchise for a myriad of reasons, not least of all because of the host of new features it introduced, like including three playable characters that players can easily switch between."
I have not heard one single person say GTA 5 is good because of three playable characters. I prefer one good written character which you build a relation with.
I liked multiple characters and how their stories intertwined.. I would’ve hated, for example - playing as Trevor for the entire campaign, he’s really too extreme to be a singular protagonist, but it’s fun to play as him - for a while..
I do think they could do a lot with the format if they concentrate on the writing. An ensemble cast but with more contradictory goals would be really nice to see.
Don't think you can say it's unlikely based off GTA V. The online has kept that going this long, not the three person narrative. It worked, but Rockstar could easily go back to one character.
I dont care, i just want them to make it fun again, GTAV crippled experimentation by making the jump and melee mechanics practically useless. Also fall damage on water is op, and not being able to stand on a moving car unless it is specifically a flat bed makes no sense.
I thought the 3 protagonist system in V improved pacing and mission design. It would be a huge step backwards to go back to a single protagonist.
I actually prefer one protagonist. You develop more of a connection. One protagonist and multiple cities would be great.
If we were to compare the narrative impact of every gta game v probably amounts to the weakest entry since 3 including the stories and the lack of focus showed only minor at best character development and resulted in a story that just didn't work as well as iv or even vice city
"GTA 5 is the most successful game in the franchise for a myriad of reasons, not least of all because of the host of new features it introduced, like including three playable characters that players can easily switch between."
I have not heard one single person say GTA 5 is good because of three playable characters. I prefer one good written character which you build a relation with.