220°

Silent Hill designer clarifies that it's snow, not ash, in Silent Hill

Few horror series in games are as talked about or discussed as Silent Hill. And while there’s plenty of fascinating material in them, Masahiro Ito would like to clarify one point in particular: that’s snow, not ash, in Silent Hill.

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destructoid.com
masterfox1009d ago

finally know, always had that concern for decades!, now I can move forward with my life :D

P_Bomb1009d ago

But but…the movie said it’s ash!

DeathTouch1008d ago

The movie has a different overall story behind the city.

Knightofelemia1009d ago

How about designing a new SH game.

Mazgamer1008d ago

I think explaining things in your video game, movie, or book, that are not technical or related to certain challenges with the process is a thing you should never do. My man just extinguished 22 years of speculation in a once sentence, and for what?

A lot of people probably thought it's ash because it kinda makes more sense plot and setting-wise. While others just assumed it was snow. Those ideas could have coexisted before, but now they cannot. This is a minute detail and I don't think anyone is going to war in the comment section over this "reveal", but fuck me, it's tiring to look at interviews with directors and writers and hear the question "what did you mean by this, what does this symbolize, is this theory correct?".

I wish they would straight up start answering "shut the fuck up and figure it out yourself coward. Or watch someone's cool-ass theory on youtube".

Puty1008d ago (Edited 1008d ago )

You are totally proving Ito-san point though. In the first game doctor Kaufman specifically said it is snow. Then movie came with its own idea and people who didn't play SH1 then spread the idea that it was ash in the game as well even though that wasn't the case.

Mazgamer1008d ago

Which is completely not the point of my comment, btw. Because it's not about the snow/ash, it's about the creators talking about their works.

deleted1008d ago

I think because the Ash idea was actually a pretty creative idea. But I'm fine with this, because it's what the original creator wanted. Not ALL Hollywood game ideas suck.... just most of them. XD

shaenoide1008d ago

Basically what you are saying is that we should let people make their own interpretation without always trying to explain everything to them?

Mazgamer1008d ago

I'm more so saying that creators shouldn't explain certain things in their work, because they are the only people who know for sure. If I, you, or some youtube come up with an interpretation, and then spread that interpretation to others, that's perfectly fine. It creates discussion, theories, and collaborative speculation. If the creator says "yeah that guy symbolizes this, this and that", then the mystery is gone.

And if no one can figure out what something means in a story, and the creator NEEDS to step in and explain, then the story fails on its own merits, plain and simple.

DrDoomer1008d ago

The snowflakes would fall to the ground and melt away, ain't nobody thought it was ash, dude.
And no, you're not a coward if you want to know actual facts and clear up speculation. Nor are you brave for coming up with some wonky fan fiction.

VanDamme1008d ago

I like this thought process! How far should we take this? I think we’d agree that the creators shouldn’t put a title on their games. Any dialog describing what’s happening on the screen should be removed. Dialog such as this would still be permitted:

Jake: “Hello person.”

Amanda: “Yes other biological entity emitting sounds?”

Jake: “Let’s proceed further in whatever direction this way is and do something for the sake of some reason!”

MrBaskerville1008d ago (Edited 1008d ago )

But this clarification makes things more vague in a good way. The ash idea is just an attempt to explain the unexplainable other world.

"It's weird and creepy because: Fire!"

+ Show (3) more repliesLast reply 1008d ago
shaenoide1008d ago

Even the movies are wrong 😂

The movies are wrong.... Period though

Show all comments (21)
60°

HITMAN Signature Edition hits Switch 2 June 5 with Mario & Luigi–inspired outfits and full trilogy

HITMAN Signature Edition lands June 5 on Switch 2 with 100+ hours of content and Mario & Luigi–inspired pre-order bonuses.

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clouddosage.com
Neonridr1d 10h ago

sucks that it's one of those game cards though. 61GB download required.

ZeekQuattro3h ago

Oh God, I can already see the Luigi Hitman memes returning.

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto4d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos4d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn4d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris3d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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prankster101.com