From VGC: "Final Fantasy producer Naoki Yoshida has said that the reason Final Fantasy 16 doesn’t feature turn-based combat is so that the game will to appeal to a younger audience.
Speaking in the latest issue of Famitsu, translated for VGC by contributor Robert Sephazon, the developer said that the team had to reassess the audience Final Fantasy was appealing to.
“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.
“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”"