From VGC: "Final Fantasy producer Naoki Yoshida has said that the reason Final Fantasy 16 doesn’t feature turn-based combat is so that the game will to appeal to a younger audience.
Speaking in the latest issue of Famitsu, translated for VGC by contributor Robert Sephazon, the developer said that the team had to reassess the audience Final Fantasy was appealing to.
“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.
“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”"
Square Enix has published the patch notes for Final Fantasy 16's next update, which is set to drop on the 18th April alongside The Rising Tide DLC. They're surprisingly lengthy, and cover a lot of stuff that was never actually mentioned by the developer upon the update's announcement last month.
This perfectly exemplifies why I choose to wait quite a while to buy ‘new’ games. This meaty patch basically makes the game an improved experience overall from what it originally was. My first impression and experiences of the game will arguably be ‘better’ than it would have been otherwise.
Have there been any improvements to the performance mode in recent updates? The game seemed great, but I wasn't pleased with the way it looked in performance mode. I'm hoping there is a major Pro update.
No minigames?
No playable party members?
No fixing the boring environments?
No actual rpg mechanics?
This turd polish 'patch' is just a scam now.
Push Square: "Final Fantasy 16 was one of our favourite games of 2023, and so we wanted to find out more about The Rising Tide — the title's second and final expansion — ahead of its release on the 18th April. Fortunately, we were lucky enough to land an interview with Takeo Kujiraoka — the veteran Square Enix dev who's actually the director of Final Fantasy 16's DLC, having previously been a lead combat designer for the base game."
PS: "The Rising Tide, the second and final expansion for Final Fantasy 16, is set to feature some of the game's most challenging combat scenarios. That's according to DLC director (and a lead combat designer for the base game) Takeo Kujiraoka, who, in an upcoming interview with Push Square, told us that the addition of DLC has allowed the development team to push the title's combat system."
I’ll be real, I don’t generally go into a FF game looking for difficulty. I just hope the trophies aren’t a nightmare to get. I need a break after doing the brutal/legendary challenges and hard mode in Rebirth. A lot of that was rage inducing.
Will it also be more RPG, and less hack and slash?
Good game, really enjoyed the story but I'm not interested in more of it. I want SE to go back to traditional RPG style.
I’ll still be waiting for the complete edition to drop. Maybe I’ll get to play it later on this year.
It's what it is. Younger generations and monkey brains will always be the priority for business unfortunately lol.
Man I'd love for them to return to turn based on a mainline FF some day just to test it out instead of testing it out on generic low budget games and spinoffs and concluding that action based is better just because of that lol.
I don't understand, that's a shitty way to look at it
When you have your old school fans you'll always be relevant, no matter how many years go by and sooner or later gamers from younger generations will pick up on the series, especially gamers who are so involved in the scene that they are always up to date with gaming news.
If you want to chase new, younger fans then do spin off games, and if they don't do well then that's unfortunately an internal problem who haven't done a good job at reaching out to them.
This isn't a dig at FF16 but in general, too many studios are using the main core series to chase the younger crowd and trends where the franchise starts to loose it's core roots, basically turning into a new IP with the franchises name slapped on it
Yakuza Like a Dragon, Persona, Dragon Quest, Octopath Traveler for example have shown that people still like turn based games so I don't get their problem.
yeah..I'll just ditch FFXVI in favour of any good turn based j-rpg's releasing as well. FF, the main series kinda sucks since FF13 anyway.
Im not young exactly but I'm glad its not turn based.
SE is blaming the age group instead of the reality in the numbers. Real time is wayyyyy more popular than turn based.
I'm old school..Gen X & I love action jrpgs. I prefer action battle systems over turned-based when it comes to jrpgs. The last turned-based battle system from Final Fantasy I enjoyed was FFXIII though I enjoyed the turn base jrpgs Persona 5 & Dragon Quest XI. I enjoyed the battle system in FFXV including games like Scarlet Nexus,Persona 5 Scramble & Tale Of Arise. FFXVI battle system looks like it's going to be quite fun.