From VGC: "Final Fantasy producer Naoki Yoshida has said that the reason Final Fantasy 16 doesn’t feature turn-based combat is so that the game will to appeal to a younger audience.
Speaking in the latest issue of Famitsu, translated for VGC by contributor Robert Sephazon, the developer said that the team had to reassess the audience Final Fantasy was appealing to.
“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.
“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”"
Final Fantasy 16 has likely sold more than 3.5 million copies.
This isn’t news. The analyst could be right or wrong. Square Enix hasn’t said anything.
Doesn’t matter. People will still believe the mistake. How are you an analyst and get it wrong?
Lifetime sales of Square Enix's action role-playing game, Final Fantasy XVI, have reached 3.5 million copies.
A terrible game, but good it sold well then they keep the franchise alive. I hope they do better next time with an RPG and not a dmc clone..
I hope this helps the 'complete' edition go on sale for a huge discount. It went on sale a while ago for only about 25% off but I'm waiting for that 50% off (or higher) sweet spot.
It underperformed because it was on less platforms I get no one wants to admit
That
Players just want to smash wild Chocobos into oblivion.
Final Fantasy 16 was a great game. It had one of the best combat systems out of many JRPGs. It does have some elements of it that could be better, like what the author of this article said. It would have been nice to be able to use fully transformed Eikons at will like in the previous games. I believe the FF13 and FF7 remakes were the last to allow players to do this. Let us hope FF17 will allow players to use summons at will.
POSSIBLE SPOILER ALERT: There are some other elements story-wise that could have been better. I would have preferred if Clive was more militant, and he rebelled against the non-Bearers much like Spartacus. That would have had me more invested in the story than him not wanting to change the status quo despite the harsh treatment Bearers across the kingdom faced from their slavers. I also think the FF games in general need to start distancing themselves from these bittersweet endings and give us a happier ending. Yes, you defeated the bad guy, but what is the point if the main characters can't enjoy the victory?
It's what it is. Younger generations and monkey brains will always be the priority for business unfortunately lol.
Man I'd love for them to return to turn based on a mainline FF some day just to test it out instead of testing it out on generic low budget games and spinoffs and concluding that action based is better just because of that lol.
I don't understand, that's a shitty way to look at it
When you have your old school fans you'll always be relevant, no matter how many years go by and sooner or later gamers from younger generations will pick up on the series, especially gamers who are so involved in the scene that they are always up to date with gaming news.
If you want to chase new, younger fans then do spin off games, and if they don't do well then that's unfortunately an internal problem who haven't done a good job at reaching out to them.
This isn't a dig at FF16 but in general, too many studios are using the main core series to chase the younger crowd and trends where the franchise starts to loose it's core roots, basically turning into a new IP with the franchises name slapped on it
Yakuza Like a Dragon, Persona, Dragon Quest, Octopath Traveler for example have shown that people still like turn based games so I don't get their problem.
yeah..I'll just ditch FFXVI in favour of any good turn based j-rpg's releasing as well. FF, the main series kinda sucks since FF13 anyway.
Im not young exactly but I'm glad its not turn based.
SE is blaming the age group instead of the reality in the numbers. Real time is wayyyyy more popular than turn based.
I'm old school..Gen X & I love action jrpgs. I prefer action battle systems over turned-based when it comes to jrpgs. The last turned-based battle system from Final Fantasy I enjoyed was FFXIII though I enjoyed the turn base jrpgs Persona 5 & Dragon Quest XI. I enjoyed the battle system in FFXV including games like Scarlet Nexus,Persona 5 Scramble & Tale Of Arise. FFXVI battle system looks like it's going to be quite fun.