No More Robots founder Mike Rose discusses the success his studio has found with PS Plus and Game Pass, and how they influence the industry.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
"And I can literally see we put a game on Game Pass, and all of a sudden, the next day, the game’s selling better on Steam. It’s selling better on PlayStation.”,"
So the concept of GP only works if there are other platforms where you have to buy the games? What about the sales on Xbox consoles when a game is Day one on GP?
Interesting article.
I never thought about the game discovery aspect and the fact that since GP/PS+ users are a small fraction of the overall gaming community, the subscription users discover games they would not regularly give the time of day. This leads to new gems continuously being rediscovered, becoming popular, and then the non subscription gamers (the vast majority of gamers) will pile onto these games via actual purchases, leading to both higher sales, and a wider reach for games that would not regularly enjoy high levels of popularity.
That is an angle I had not entertained in my mind. It's cool to see smaller devs make bank.
Although I agree with most of the article, I'm not so sure on this statement he made;
“One person needs to have it on Game Pass in a group of friends, you know, at school or something like that,” he explains. “This 16-year-old has got it, and he’s going to be like, ‘guys, we should play Descenders, it’s eight-player, we could all be playing together.’ And they’re all saying, ‘Alright, let’s play this fucking game.’ And we just sold it to seven people.”
Isn't that how it's always been? word of mouth in the playground, at work or through something called the internet or YouTube ?
Edit: I have no doubt the extra exposure of subscription services can help extra sales but I'm guessing most still don't buy indie titles like some of us gamers do.
At the end of the day his data may show they sold an extra 5,000 copies which would be a nice profit for a indie title sure but at the same time what about all the other indie games not making any more sales cause GP doesn't work ?
Btw I'm all for change as that's just how life is, and it's great value for us the gamer but I just don't see the sustainability of it when subscription numbers are low ? What I mean by that is will these subs ever reach the 100m/300m/1billion numbers for it to be sustainable without compromises to game quality/budget etc