230°

No More Robots founder Mike Rose on why Game Pass and PS Plus are here to stay

No More Robots founder Mike Rose discusses the success his studio has found with PS Plus and Game Pass, and how they influence the industry.

PitbullMonster1087d ago

"And I can literally see we put a game on Game Pass, and all of a sudden, the next day, the game’s selling better on Steam. It’s selling better on PlayStation.”,"
So the concept of GP only works if there are other platforms where you have to buy the games? What about the sales on Xbox consoles when a game is Day one on GP?

GamesAsAService1087d ago (Edited 1087d ago )

Yea so it is looking like the main thing he is bringing up is the fact that GP/PS+ can actually lead to a second wind of sales due to more people discovering the game in the first place. These were probably games that they were not interested in paying full retail prices, but once great games are discovered via the subscription, word of mouth can develop to the point where non subscription gamers (the majority of gamers anyways) will pile on with purchases.

I do agree with you that this specific instance is with games that are Multiplatform (including the various PC marketplaces), and I am sure that the financials are different with regards to platform exclusives day 1 games. But I am also certain that the finances are more lucrative for games that choose exclusivity on GP or PS+ to compensate for lost sales.

GamesAsAService1087d ago

Interesting article.

I never thought about the game discovery aspect and the fact that since GP/PS+ users are a small fraction of the overall gaming community, the subscription users discover games they would not regularly give the time of day. This leads to new gems continuously being rediscovered, becoming popular, and then the non subscription gamers (the vast majority of gamers) will pile onto these games via actual purchases, leading to both higher sales, and a wider reach for games that would not regularly enjoy high levels of popularity.

That is an angle I had not entertained in my mind. It's cool to see smaller devs make bank.

Golfcoachh1087d ago

I can tell you that for me, I have tried so many games that I would have never tried if it weren't for them being on gamepass. I have found some real gems in genres that I normally just passed by, but with the cloud allowing me to jump in quick, then downloading it if I liked it, I have at least 30 games that I would never have tried. For a consumer like me I am extremely happy with gamepass. There is a good chance I will purchase some games now in those genres.

ElementX1087d ago (Edited 1087d ago )

I can't imagine being one of those people who are so opposed to trying things outside their wheelhouse. When you go to a restaurant, do you always order the same thing? I enjoy trying new things, whether food, games, activities/hobbies. If I lose a little money on something that isn't great, so what? I'll make more money and it's definitely not the end of the world. If you get so bent out of shape at the thought of losing $25 on a bad game then maybe you need a higher paying job

Tacoboto1087d ago (Edited 1087d ago )

I can think of easily over a dozen for me. Adventure titles like Call of the Sea and The Medium, co-op titles like TMNT last weekend and It Takes Two/A Way Out with my spouse. Untitled Goose Game that we played together. One of the first games I played on the service Ashen, a decent Souls-like indie. I learned I hated pretty much everything about The Falconeer.

Just a sample of things I wouldn't have gone out of my way for outside of Game Pass, especially co-op titles that get stuck in a price-versus-length-vs-"w hat if it's not fun" loop. GP has also turned into purchases for me on a handful of titles (including It Takes Two - though I likely won't ever play it again, the devs I felt created an experience worth it to us).

EvertonFC1087d ago

Yeah I've never thought of it like that

GamesAsAService1087d ago

Yea this article really opened my eyes to that aspect of the subscription services.

The problem was this: how to increase exposure of games without financially penalizing the gamer if they encounter a few games they did not enjoy. The sub services take care of this.

Plus, you can introduce your non subbed friends to more games because they already passed your quality filter and thus you recommend, generating sales in a group that probably had no intention of playing these types of games in the first place had it not been for your recommendation in the first place.

brewin1086d ago

This is what I have been saying for years about Gamepass. Even if everyone doesn't subscribe, there are games that will find new life because subscribers checked them out and then spread the word. I have sold people on several titles that I only played because of GP that they went and purchased. And when I really like a game on GP I tend to buy a copy before it leaves to get the discount. Win win. The sub models are better for sales than people could imagine

EvertonFC1087d ago (Edited 1087d ago )

Although I agree with most of the article, I'm not so sure on this statement he made;

“One person needs to have it on Game Pass in a group of friends, you know, at school or something like that,” he explains. “This 16-year-old has got it, and he’s going to be like, ‘guys, we should play Descenders, it’s eight-player, we could all be playing together.’ And they’re all saying, ‘Alright, let’s play this fucking game.’ And we just sold it to seven people.”

Isn't that how it's always been? word of mouth in the playground, at work or through something called the internet or YouTube ?

Edit: I have no doubt the extra exposure of subscription services can help extra sales but I'm guessing most still don't buy indie titles like some of us gamers do.
At the end of the day his data may show they sold an extra 5,000 copies which would be a nice profit for a indie title sure but at the same time what about all the other indie games not making any more sales cause GP doesn't work ?
Btw I'm all for change as that's just how life is, and it's great value for us the gamer but I just don't see the sustainability of it when subscription numbers are low ? What I mean by that is will these subs ever reach the 100m/300m/1billion numbers for it to be sustainable without compromises to game quality/budget etc

ShadowWolf7121087d ago

Not to mention, what stops said friend from telling other friends "if you get this service you can play for free"? Does that not potentially dry up their seven other copies the moment they figure that out?

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

jznrpg4h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac3d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher5d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr5d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher5d ago (Edited 5d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack3d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC3d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX4d ago (Edited 4d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC3d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown4d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher4d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr3d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic3d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT4d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher4d ago

You're actually proving my point even more.

badz1493d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle3d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel13d ago (Edited 3d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 3d ago
Sonyslave34d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown4d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1493d ago (Edited 3d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr3d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg3d ago

Because most people don’t care about Xbox

repsahj4d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake3d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC3d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.