Why Ghostwire Tokyo deserves a sequel
From USA Today: "Third-Party is a series of guest blogs where developers talk about specific games, mechanics, levels, and more. This week we have Andrew Haining, code lead at developer No Code, creator of Observation, chatting about pacing and influences in Ghostwire Tokyo.
I don’t consider myself an expert on Japanese culture or games, but I am a big fan of Shinji Mikami and Tango Gameworks. I’ve always considered the studio’s games critically and commercially underappreciated, so I was planning on playing Ghostwire Tokyo regardless of how well it was reviewed. My experience so far is that they have made a very good game and pushed new boundaries for the studio to hone their abilities. I expect whatever comes next to be even better still.
I have the impression that following the outstanding critical success and comparatively disappointing sales in 2016-17, Bethesda decided to pivot its games away, slightly, from genres and styles that garner critical praise and towards ideas that tend to sell better. This is speculation, of course – I’ve no idea what is going on inside these studios – but there’s a definite trend with Fallout 76, Wolfenstein: Youngblood, Deathloop, and Redfall. Traditionally, the developers of these games made single-player experiences, but here they are experimenting with multiplayer. "











