Wesley LeBlanc: "If there’s one thing I’ve always said, it’s that Final Fantasy games should let us control our summoned gods and primals as if they were Godzilla and fight fellow summons in boss-like battles. Okay, I’ve never said that, but dangit, I wish I did because it looks like that’s precisely what Final Fantasy XVI is delivering."
That part of it looks super cool, well all of it looks cool actually if im being honest.
Im super pumped for ff16 escpially as its coming from the director of ff14.
In saying that i have very mixed feeling about it as it doesnt look like a tradtional ff at all in terms of the action and no party. I know its got a dev who was very high up on the dmc team now and someone that very high up on the monster hunter devs team which couls explain this new direction.
Love the medievil setting though, have high hopes for this just yea my feelings are split on it right now.
This is what I was hoping would happen for FF7 Remake when we have to fight the Weapons. Have a combination type battle between a giant summon and a cinematic battle sequence with your characters.
...im so excited to see alexander, ala FF9.
im not sure if i like that tbh
but i do like the summons battle each other haha
If these battles operate on the same level as that cutscene at the end of Heavensward, but playable.. oh my. I know Yoshida loves mecha but this would be next level.